Technical Artist with Scripting Ability
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by UtopiaNemo
2 hours ago

I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.

by Philip Ho
5 hours ago

Great stuff Fran!

What the hell are you saying? I can't make sense of it.

Technical Artist with Scripting Ability
12 September, 2017
Art / animation

SEATTLE AREA - Looking for a HIGH LEVEL Senior Technical Artist w/ SCRIPTING ABILITY.

Salary: not mentioned
Company: NINE SIXTY NINE
Location: United States, Seattle
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities

You will need to be proficient at modeling, scripting and automating applications such as Maya. You will need to be comfortable troubleshooting and inventing within real time engines. You will work with both internal teams and external partners, including art, design, and technical discipline leads, to solve their challenges. You will provide direction to peers, and need to be comfortable with artistic critique.

Requirements

Basic qualifications:

  •  2+ years python scripting experience in Maya or 3DsMax 
  •  Portfolio demonstrates tech art experience in several of the following: characters, rendering, visual effects, or environments
  •  Experience 3D modeling with a portfolio of examples
  •  Experience troubleshooting workflow issues and scripting Version Control systems such as Git, SVN, or Perforce
  •  2+ years of experience using Maya

Preferred qualifications:

  • Experience leading and mentoring a team of technical artists and providing direction
  • Experience collaborating with design, art, and technical teams
  • Experience talking at events, such as GDC, Siggraph, etc.
  • Experience working with game engines such as Unity3D or Unreal
  • 2+ years experience scripting in Python and GLSL
  • Experience scripting with Maya or 3DsMax
  • Experience writing shaders, MDLs
  •  Able to troubleshoot and fix complex workflow issues in artist software, version control systems, and game engines.
  •  Examples of inventing new techniques or processes 
  •  Knowledge of C#, Javascript, and C++
Offer

HIGHLY competitive compensation.

Apply

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