Mob Entertainment is seeking a highly skilled Technical Cinematic Designer to join our team and help bring our narrative-driven experiences to life.
Key Responsibilities:
- Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions..
- Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine
- Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling.
- Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team.
- Troubleshoot and optimize cinematics for performance and stability across multiple platforms.
- Work with audio teams to sync VO, SFX, and music with cinematic sequences.
- Provide technical mentorship and documentation for cinematic workflows and tools.
Requirements:
- 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects.
- Expert proficiency with Unreal Engine and Level Sequences.
- Strong understanding of real-time narrative systems, including scripting, triggers, and state machines.
- Demonstrated ability to create visually compelling cinematic sequences in-engine.
- Familiarity with Blueprints and/or scripting for cinematic logic and tool creation.
- Excellent communication and cross-disciplinary collaboration skills.
- A strong portfolio or reel showcasing cinematic work in Unreal Engine.