Technical Director - Characters [Splinter Cell]

Ubisoft Toronto

Toronto, ON, Canada


  • Character Art
  • Character Art


  • Realistic
  • Realistic


  • Unreal Engine
  • Unity
  • Maya
  • 3DS Max
  • Unreal Engine
  • Unity
  • Maya
  • 3DS Max

We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.


On being a Technical Director for Characters at Ubisoft Toronto


As a Technical Director for Characters at UbiTO, you will oversee the quality and technical content of your team. You will optimize team productivity through the technical process (pipeline) to maximize the player’s experience. This is achieved by identifying the project’s needs, implementing efficient work tools and methods to maximize data integration in the engine and providing technical support to the team.


Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment


What you’ll do


  • Determine your team’s technical needs to carry out the visions for the technical foundation for characters, and supporting character artistic direction, whilst challenging its interpretation to assess their technical feasibility;
  • Help choose the project engine to ensure that your trade’s needs are considered by evaluating existing engines, contributing to the design of a new engine (if applicable) and testing the final engine choice;
  • Acquire the best tools in collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate your trade’s work by prototyping technological elements, asking for adjustments to existing tools, requesting new tools and validating their efficiency before they are deployed on the project;
  • Establish the best work methods and data structures (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by writing technical (pipeline) documents, establishing a naming method, training, coaching and supervising users of the process;
  • Find improvements and resolve issues in order to provide technical support to your trade by working in close collaboration with programmers and training team members to become specialists resolving tasks and precise problems;
  • Stay informed of new technical and technological developments in order to apply them to your project when relevant and share your project’s developments with your peers (TDs on other projects or other trades);
  • Help plan the work by collaborating with the planning lead on the scope of each task and the impact on your team in order to find the right compromise between the desired quality and the delivery constraints (time, costs, resources, etc.);
  • Follow up on the tasks of the assistant TDs to assess the progress of the deliverables;
  • Carry out all other related tasks.



What it takes to make it


  • 5+ years of experience in character modeling and/or rigging, or programming (or other relevant experience) and 3+ years of leadership experience
  • A degree in 3D animation, computer science, or computer engineering (or related training)
  • Knowledge of modeling, texturing, anatomy, shaders, and other character-related developments
  • Strong knowledge of game engines (e.g. Unity or Unreal) and 3D design software (3DS Max, Maya) + understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
  • Strong communication, interpersonal, mentoring, time management, organizational and presentation skills
  • Innovative, collaborative, caring and solution-oriented mindset
  • Critical thinking, curiosity, resourcefulness, and high flexibility
  • Familiarity with bug tracking software (e.g. Jira) and release management systems (e.g. Perforce)
  • A passion for sharing knowledge: you are inclined to help others learn and grow


We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. 


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