Technical Director (Design) [FAR CRY Project]

Ubisoft Toronto

Toronto, ON, Canada


  • Animation Designers
  • Technical Art
  • Gameplay & Level Design
  • Animation Designers
  • Technical Art
  • Gameplay & Level Design


  • Realistic
  • Realistic


  • Unreal Engine
  • Unity
  • Unreal Engine
  • Unity

On being a Technical Director (Design) at Ubisoft Toronto:


As a Technical Director (Design) at Ubisoft Toronto, you’re the link between a design vision and its technical implementation.With a high-level understanding of our tech, plus visibility on the project as a whole, you provide expert insight, tools, and support to steer a game – and its creators – towards success.


Though every day of development brings its own mix of anticipated and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals to efficiently handle whatever comes your way while consistently considering the future impacts of your choices.


Thanks to your knowledge, adaptability, and willingness to help, not only can team members on your project look to you for information and direction, but so can others. You’re a go-to person for guidance and a valuable resource for Ubisoft employees worldwide. 


The daily life of a Technical Director (Design) at Ubisoft Toronto:


  • Collaborate with other core team members to develop the overall vision & determine technical feasibility of your area of ownership (e.g. AI, mission, world, cinematics, etc.).
  • Identify and analyze risks (engine, data, features, etc.).
  • Assess existing tools + occasionally design custom ones to support design pipelines and workflows.
  • Train team members on tools and techniques + raise awareness of new processes.
  • Assist content creators with their technical needs & bridge communication between design and programming.
  • Review and give your input on integrated work & find solutions to fix bugs.
  • Maintain technical documentation (e.g. procedures, how-to guides, etc.).
  • Prepare post-mortems + recommend ways to evolve how we create and integrate data.
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios.
  • Participate in recruitment to build the technical design team & foster their growth.



What it takes to make it:


  • Around 7 years of experience in the video game industry (or other related experience) + leadership experience
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations and the Microsoft Office suite (especially Excel, PowerPoint, and Visio)
  • Familiarity with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming
  • An innovative, collaborative, and solution-oriented spirit
  • Excellent communication, interpersonal, mentorship, and presentation skills
  • Critical thinking, time management, and organizational capabilities
  • Attention to detail, curiosity, resourcefulness, and plenty of flexibility 


What to send our way:


  • Your CV, highlighting your background, skills, and games shipped


We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.


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