Technical/VFX Artist on Tilt Brush
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OMG! this is awesome!

by Poussasin
2 days ago

Thank you so much, now I am confident to say that I know how to bake.

by Poussasin
2 days ago

Very nice, thx for sharing!

Technical/VFX Artist on Tilt Brush
7 March, 2018
Art / animation

Join the team that made Tilt Brush, and help create immersive experiences, beautiful art, and new mediums.

Salary: not mentioned
Company: Google
Location: United States, San Francisco
Position type: Full-time
Remote job: no
Relocation Assistance: no

You can apply here

  • Create 2D and 3D content including particles, shaders, textures, models, lighting/lightmaps and animation where necessary.
  • Build VR and AR features for existing applications and prototype new ones.
  • Work with the Art and Engineering teams to make sure VR/AR applications hit their performance targets and never drop a frame.
  • Find innovative solutions and techniques to assure those assets achieve a locked, high framerate.
  • Support diverse clients, including small footprint mobile devices.
Minimum qualifications:
  • 3 years relevant work experience in game development or other real-time entertainment.
  • Experience collaborating and working with cross-functional teams and international teams.
  • Portfolio of work demonstrating visual design and art direction skills and principles for consumer-facing products.
Preferred qualifications:
  • Scripting experience including Python, PyMEL, MEL script and Lua.
  • Experience creating fantastic and polished 3D visuals including particles, lighting, atmospherics, post-processing, and/or shaders where necessary.
  • Experience in game development and with both high end (desktop) rendering engines and 3D mobile rendering engines.
  • Unity experience creating tools, plugins, scripts, editor debug and asset import tools, integrating additional libraries and external plugins.
  • Passion for virtual reality and the future of 3D content creation.

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