Texture Artist at Telltale Games
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Latest comments
by milesmsith Smith
1 hours ago

Thank you so much for this. I was into this https://akinator.ooo/ issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys with regards

by Charlotte Delannoy
17 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
19 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

Texture Artist at Telltale Games
25 April, 2018
Art / animation

Telltale Games is looking for a Texture Artist to create visually compelling and creative artwork.

Salary: not mentioned
Company: Telltale Games
Location: United States, Art San Rafael
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities

Apply here

  • Create textures for various art styles ranging from stylized to realistic (Illustrative preferred)
  • Create specular/gloss maps
  • Work non-destructively within Photoshop and Substance Painter
  • Work closely with Art Director and Modeling teams to provide hand-painted textures for 3D models, characters, environments, and props
  • Create and maintain an organized texture library
  • Work within constraints set by the technology (texture sizes, transparency limitations, etc.)
  • Work within Maya to ensure UV’s are set up and utilized correctly for 3D meshes
Requirements
  • 1-3 years of relevant experience
  • Strong ability to create hand-painted textures from scratch to finish (skills assessment may be required)
  • An excellent understanding of color theory and lighting, and an affinity for texturing characters and props as well as architectural and natural environment elements
  • Expert knowledge of Photoshop
  • Familiarity with Substance Painter
  • Excellent traditional painting skills
  • Able to collaborate and bring creativity to a team of artists
  • Be able to work quickly and efficiently under tight deadlines
  • Strong portfolio demonstrating an ability to work with a broad range of subjects and styles from realistically detailed to stylized (Digital portfolio preferred, DON’T forget to include your link in the application form!)
  • General understanding and experience with basic 3D modeling within Maya
  • Strong working knowledge of polygonal texturing and UV layout
Offer
Apply

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