Texture Artist [Splinter Cell]

Ubisoft Toronto

Toronto, ON, Canada

Skills

  • Texturing
  • Texturing

Styles

  • Realistic
  • Realistic

Tools

  • Maya
  • ZBrush
  • 3DS Max
  • Substance Painter
  • Substance Designer
  • Adobe Photoshop
  • Maya
  • ZBrush
  • 3DS Max
  • Substance Painter
  • Substance Designer
  • Adobe Photoshop

We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.  

 

 On being a Texture Artist at Ubisoft Toronto:

As a Texture Artist at UbiTO, you will participate in making an immersive world come alive by creating and applying textures that give depth and dimension to everything within it. 

With a mix of observation, skill, and imagination, add the details that define characters, objects, and environments. Take inspiration from reality to build believable materials and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.  

Type of Position: Permanent, full-time.  

 

What you’ll do

  • Collaborate with the art team to grasp the game’s artistic vision and set material and texture goals and priorities;
  • Work closely with Tools, Engine, and Tech Art counterparts to develop new workflows and improve upon existing tools and technologies, to improve art quality and team efficiency;
  • Create materials and textures from references, scans, and from scratch, build and maintain a texture library;
  • Be responsible for the quality and efficiency of material and texture content generated by their team;
  • Find balance between artistic aspects and technical constraints;
  • Proactively help to troubleshoot problematic content;
  • Document and share your knowledge and best practices.

 

Skills & Requirements

What you'll bring

  • Around 3 years of industry experience in texture creation (or relevant experience);
  • Knowledge of 3D modeling packages such as 3ds Max, Maya or others;
  • Advanced knowledge of Substance Designer and Painter, Adobe Photoshop, and Zbrush with Photogrammetry knowledge being an asset;
  • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering (PBR), and game constraints;
  • Self-motivated, independent, and excellent attention to detail and communication.

 

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.  

 

How to Apply

Follow this link to apply: https://smrtr.io/cQPPN

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