I really like how you've articulated your entire process. This was a very enriching read. A Well deserved feature!
Great article! Thanks for the awesome read.
Wow, this is so cool! Nice job!
SeattleStyleLab Needs Substance Designer Artists
The candidate will create and retouch 3D assets and materials for use in web-based, real-time applications
Maintain consistently high standards for accuracy, aesthetics, and productivity
Continuously improve workflows and processes
3-7+ years of applicable technical art experience.
Must demonstrate an understanding of technical art production and end-to-end modeling, texturing, rendering workflows. Fast turnaround on both hard-surface and organic modeling is a must.
Must be very well versed in Maya, ZBrush, Substance Painter, Photoshop
Experience rendering in Iray
Have experience with tile-able material and texture creation
Be comfortable with visual pattern matching, troubleshooting, optimization and contributing in a very meaningful way with highly visible deliverables that can ship with daily builds.
Be able to excel in a fast-paced collaborative studio environment
Exceptional interpersonal and communication (both written and verbal) skills
Innovative and self-directed
Looking for 3D Artists/Modelers who can thrive in a steady production environment. Ideally, those with an eye for detail, and a talent for photorealistic asset creation optimized for real-time delivery. This position is for a major retail studio on the path to redefining the future of the online shopping experience. We have an immediate need to hire for this role.
Are you a digital crafts-person who loves bringing 3D assets to life as beautifully-rendered, and as photo-realistically as possible? The work you do here will make an impact on millions of consumers. Send your resume to SeattleStyleLab@gmail.com.