Texture / Material Artist at Massive
Events
Subscribe:  iCal  |  Google Calendar
London XE   17, Aug — 20, Aug
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
Latest comments
by juaxix
12 hours ago

I'm in!!

by Arzach
15 hours ago

Trying to steal Vray's thunder.

I'm gonna wait for Steam version

Texture / Material Artist at Massive
2 May, 2018
Art / animation

Massive is currently looking for a new passionate texture & material artist to contribute to the development in a very ambitious art team.

Salary: not mentioned
Location: Sweden, Malmö
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities

You can apply here

  • Working with your Lead, other art teams and Art director to create high-quality AAA textures & materials.
  • Producing benchmark materials and textures using Substance Designer
  • Overseeing and develop the material library
  • Assisting in designing, implementing and maintaining material pipelines
  • Researching new texture tools and techniques to create more efficient and visually appealing environments
  • Working with the lead technical artist and develop advanced shaders
Requirements
  • 3+ years of experience with making materials and textures for next-gen AAA game environments
  • Expert skills in Substance Painter and Designer.
  • An artistic eye and relevant portfolio work
  • Strong modeling skills in a 3D modeling software
  • Solid understanding of PBR rendering and material / light interactions
  • Must be proactive and work well in a large team environment
Offer
Apply

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related articles
Art / animation
Jobs
Art / animation
Jobs