UI Artist at Foundry 42
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

UI Artist at Foundry 42
7 March, 2019
Art / animation

Foundry 42 Ltd is looking for a talented UI Artist to work on Star Citizen.

Salary: not mentioned
Company: Foundry 42 Ltd
Location: UK, Wilmslow
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Work within the UI team and assist in defining the look/feel of key user-interfaces and styles, engaging in all aspects of the design process.
  • Construct menu systems, buttons, and other necessary UI assets as well as integrate those assets, iterating directly within the game engine to achieve desired results.
  • Work with engineers and other team members in understanding the functionality necessary for implementing various interface/interaction solutions.
  • Present UI mock-ups and design solutions to the rest of the UI team.
  • Proactively engage in the collaborative process and provide feedback and suggestions to fellow team members.
  • At least three or more years of experience in designing user-interfaces for games and/or other related software mediums.
  • Experience with software development processes, and working within production deadlines.
  • A portfolio showcasing exceptional design skill and affinity toward clean and modern visual aesthetics.
  • Moderate to high degree of experience in Photoshop, Illustrator.
  • Experience working with version control software (Perforce, or similar).
  • Ability to clearly articulate reasoning behind design decisions.
  • Internally driven and proactive, harbouring a deep passion for establishing and maintaining great user experiences and stunning visual design.
  • International travel may be required as part of the role.


  • Experience in After Effects, 3D rendering software (e.g. 3DS Max, Cinema4D, etc.), Flash or other motion graphics software.
  • Knowledge in ActionScript and / or similar scripting language.
  • Experience developing for VR devices.
  • Experience working within CryEngine.

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