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UI/UX Artist

Cold Symmetry

Remote

Skills

  • UI & UX
  • UI & UX

Styles

  • Realistic
  • Stylized
  • Fantasy
  • Realistic
  • Stylized
  • Fantasy

Tools

  • Unreal Engine
  • Unreal Engine

About the Role:

We’re looking for a UI Designer with a strong graphic design and visual art background to define the look and feel of Mortal Shell II’s interface. This is not a purely technical role - we’re specifically seeking someone with artistic taste, UI layout and composition skills, and the ability to create striking, game-appropriate visuals that aren’t generic sci-fi overlays.

 

You'll work closely with other teams at the studio to create production-ready UI assets that are both beautiful and practical for integration into Unreal Engine 5.

 

This is a game dev role. We appreciate all creative backgrounds, but for this position, we’re specifically looking for candidates with prior game development experience. If you haven’t worked on a game (shipped or in development), this probably isn’t the right fit.

 

What You’ll Do:

 

  • Design key UI elements including HUD, menus, inventory systems, prompts, and iconography
  • Define the visual language and aesthetic of the interface across all screens and platforms
  • Create UI mockups, style guides, and final art assets for use in-engine
  • Collaborate with UI engineers to ensure visual fidelity is preserved in UE5
  • Iterate on designs based on feedback and performance testing
  • Help establish a clean, immersive, and high-end visual identity for Mortal Shell II’s interface

 

We’re Looking For Someone Who:

 

  • Has strong graphic design fundamentals: composition, typography, hierarchy, spacing
  • Understands how to create UI that’s legible, elegant, and tone-appropriate (think brutalist, grounded fantasy)
  • Has experience designing UI for games or interactive media
  • Can deliver polished, game-ready assets (PNG, SVG, sprite sheets, icon sets, etc.)
  • Understands the practical constraints and resolution demands of Unreal Engine 5
  • Can adapt style to fit existing art direction and worldbuilding
  • Is comfortable working collaboratively with tech and design teams

 

Bonus Points For:

 

  • Familiarity with in-game UI implementation (UMG, Blueprints, etc.)
  • Motion design experience (transitions, hover states, etc.)
  • UI work on shipped games or dark/atmospheric projects
  • An eye for visual narrative and environmental storytelling
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