UI/UX Director at Infinity Ward
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This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
1 days ago

awesome :O

UI/UX Director at Infinity Ward
5 July, 2017
Game Design

UI/UX Director for Infinity Ward

Salary: not mentioned
Company: Infinity Ward
Location: United States, Woodland Hills
Position type: Full-time
Remote job: no
Relocation Assistance: no

-Collaborate with a multi-discipline team to deliver innovative, user interfaces and experiences.
-Conduct stakeholder meetings, interact with user research, usability studies and
visual analysis.
-Work with your team to develop interaction design concepts with user stories, site
maps, prototypes and wireframes that illustrate user needs, site structure, flow,
layout, and informational relationships.
-Drive the consistency of visual and logical architecture across all platforms via regular reviews with stakeholders.
-Create and work on solutions for new and established systems that factor design,
tools, and technological capabilities.
-Work closely with product managers, game designers, artists, and engineers on
high-scope features to solve large-scale design problems.
-Work closely with producers and other stakeholders on scope estimates and
-Set clear project objectives, provide career guidance and reviews to team members, and ensure that your teams are set-up for success.


-Engaging digital portfolio that includes: Gaming experience with console and PC
platforms, production interface design, desktop or mobile applications, or websites.
-Minimum of 5 years as a UX/UI lead, and 10 years of graphic design and UX/UI
related experience.
-Ability to work well with others, and have experience managing a large
multi-discipline team (code, art, and design.
-Shipped at least 2 AAA titles across multiple platforms.
-Bachelor’s degree in Game Design, Communication design, Graphic Design,
Interaction Design, Information Science, or related fields (master’s degree preferred).
-Ability to communicate in a clear and focused manner to inspire and lead
colleagues; you’re authentic with all different types of stakeholders, from interns to
-Passion and insight into latest UI design trends circulating the gaming industry.
-Avid gamer, with a genuine interest in First-Person-Shooters, and the drive to pick their systems apart in order to identify UX/UI successes and areas for improvement.
-Knowledge of Adobe Creative Suite and Microsoft Office.
-Solid understanding of the relationship between the disciplines (code, art, and
design) necessary to deliver quality UI features.


Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 “Game of the Year” awards and 100 “Editor’s Choice” awards, among many other industry accolades. In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter. Their latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts broke records with the fastest revenue generating launches of any entertainment product. In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible. They released Call of Duty: Infinite Warfare in 2016, and the game became the number one selling console franchise worldwide.


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