Vegetation Artist at Rockstar Games

Skills

  • Art/Animation
  • Art/Animation

Responsibilities

  • 3D model, texture and create collision for game environment vegetation assets.
  • Work closely with peers and other departments such as programming to ensure art assets are fully optimised for target platforms while minimising any impact on artistic integrity.
  • Participate in R&D of new techniques to implement into the production pipeline.
  • Proactively seek feedback from Lead Artist, Producer and Creative Director.
  • Ensure that artistic style is consistent with defined visual style for the game, always referring back to references for the most realistic and believable outcome possible, technically and aesthetically.

 

Skills & Requirements

  • Strong 3D & 2D art skills with knowledge in 3ds Max, Photoshop, Substance or other current technologies utilized in the production of game art.
  • Experience using Zbrush or an equivalent sculpting software.
  • A proactive, can-do attitude, with an eagerness to learn new software tools and technologies.
  • Possess a good knowledge of PBR workflow and shader techniques.
  • Ability to work in a team setting, under deadlines and time constraints.
  • A strong understanding of artistic composition, light and colour.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem-solving skills.
  • Knowledge and experience with game engine pipelines such as Unreal or Unity.

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