Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Rockstar London is on the lookout for talented Vegetation Artists who possess a passion for creating and texturing environmental vegetation assets.
- 3D model, texture and create collision for game environment vegetation assets.
- Work closely with peers and other departments such as programming to ensure art assets are fully optimised for target platforms while minimising any impact on artistic integrity.
- Participate in R&D of new techniques to implement into the production pipeline.
- Proactively seek feedback from Lead Artist, Producer and Creative Director.
- Ensure that artistic style is consistent with defined visual style for the game, always referring back to references for the most realistic and believable outcome possible, technically and aesthetically.
- Strong 3D & 2D art skills with knowledge in 3ds Max, Photoshop, Substance or other current technologies utilized in the production of game art.
- Experience using Zbrush or an equivalent sculpting software.
- A proactive, can-do attitude, with an eagerness to learn new software tools and technologies.
- Possess a good knowledge of PBR workflow and shader techniques.
- Ability to work in a team setting, under deadlines and time constraints.
- A strong understanding of artistic composition, light and colour.
- Ability to work with a high degree of self-direction and motivation.
- Strong communication and time management skills.
- Able to prioritize and multi-task.
- Creative nature with strong problem-solving skills.
- Knowledge and experience with game engine pipelines such as Unreal or Unity.
Please note that these are desirable skills and are not required to apply for the position.
- Strong technical background with ability to grasp new programs and systems quickly would be advantageous.
- An ability in photography or the willingness to learn is highly desirable.
- Proficiency in SpeedTree.
- Experience using photogrammetry or photoscanned assets in production pipelines.
- Prior experience having shipped a game on PC or Console.
- An art degree or equivalent.