Vegetation Artist at Rockstar Games
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by Rathan kumar.Muthyam
7 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Vegetation Artist at Rockstar Games
16 January, 2019
Art / animation

Rockstar London is on the lookout for talented Vegetation Artists who possess a passion for creating and texturing environmental vegetation assets.

Salary: not mentioned
Company: Rockstar London
Location: UK, London
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • 3D model, texture and create collision for game environment vegetation assets.
  • Work closely with peers and other departments such as programming to ensure art assets are fully optimised for target platforms while minimising any impact on artistic integrity.
  • Participate in R&D of new techniques to implement into the production pipeline.
  • Proactively seek feedback from Lead Artist, Producer and Creative Director.
  • Ensure that artistic style is consistent with defined visual style for the game, always referring back to references for the most realistic and believable outcome possible, technically and aesthetically.
Requirements
  • Strong 3D & 2D art skills with knowledge in 3ds Max, Photoshop, Substance or other current technologies utilized in the production of game art.
  • Experience using Zbrush or an equivalent sculpting software.
  • A proactive, can-do attitude, with an eagerness to learn new software tools and technologies.
  • Possess a good knowledge of PBR workflow and shader techniques.
  • Ability to work in a team setting, under deadlines and time constraints.
  • A strong understanding of artistic composition, light and colour.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem-solving skills.
  • Knowledge and experience with game engine pipelines such as Unreal or Unity.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Strong technical background with ability to grasp new programs and systems quickly would be advantageous.
  • An ability in photography or the willingness to learn is highly desirable.
  • Proficiency in SpeedTree.
  • Experience using photogrammetry or photoscanned assets in production pipelines.
  • Prior experience having shipped a game on PC or Console.
  • An art degree or equivalent.
Offer
Apply

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