Vegetation Artist at Rockstar Games

Vegetation Artist at Rockstar Games

Rockstar London is on the lookout for talented Vegetation Artists who possess a passion for creating and texturing environmental vegetation assets.

Responsibilities

  • 3D model, texture and create collision for game environment vegetation assets.
  • Work closely with peers and other departments such as programming to ensure art assets are fully optimised for target platforms while minimising any impact on artistic integrity.
  • Participate in R&D of new techniques to implement into the production pipeline.
  • Proactively seek feedback from Lead Artist, Producer and Creative Director.
  • Ensure that artistic style is consistent with defined visual style for the game, always referring back to references for the most realistic and believable outcome possible, technically and aesthetically.

 

Skills & Requirements

  • Strong 3D & 2D art skills with knowledge in 3ds Max, Photoshop, Substance or other current technologies utilized in the production of game art.
  • Experience using Zbrush or an equivalent sculpting software.
  • A proactive, can-do attitude, with an eagerness to learn new software tools and technologies.
  • Possess a good knowledge of PBR workflow and shader techniques.
  • Ability to work in a team setting, under deadlines and time constraints.
  • A strong understanding of artistic composition, light and colour.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem-solving skills.
  • Knowledge and experience with game engine pipelines such as Unreal or Unity.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Strong technical background with ability to grasp new programs and systems quickly would be advantageous.
  • An ability in photography or the willingness to learn is highly desirable.
  • Proficiency in SpeedTree.
  • Experience using photogrammetry or photoscanned assets in production pipelines.
  • Prior experience having shipped a game on PC or Console.
  • An art degree or equivalent.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    Vegetation Artist at Rockstar Games