Vehicle Artist at Cloud Imperium Games

Vehicle Artist at Cloud Imperium Games

Foundry 42 is looking for artists with experience working in hard surfaces.

Responsibilities

  • Working from concept models and images turn them in fully functioning and flyable works of art – the work is both exteriors and mainly interiors.
  • Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming, and directory structure requirements within the engine’s and game’s limitations.
  • As part of a team, maintain the high standards of modeling, texturing, PBR material creation and manufacturer design cues to provide consistent and high-quality models.
  • Work with technical artists and animators to deliver ‘animation’ ready solutions, landing gear, cockpits, cargo doors, ejection seats.

 

Skills & Requirements

  • Hard surface modeling experience.
  • Strong working knowledge of 3DS Max and Photoshop
  • An eye for detail while maintaining efficient model making
  • Experience applying and tweaking shaders.
  • A keen eye for Industrial Design
  • Excellent sense of form, mass, and volume.
  • Passion for pushing the state of the art in asset fidelity and production techniques.
  • High degree of self-motivation and initiative.
  • International travel may be required as part of the role.

Pluses

  • Experience with Cry Engine.
  • Experience using ZBrush or Mudbox for organic shapes.
  • Knowledge and/or experience with PBR (physically based rendering).
  • Strong verbal and written communication skills.
  • An avid gamer.
  • A love of Sci-Fi
  • Experience in vehicle or industrial design.

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