Vehicle Artist at Cloud Imperium Games
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Vehicle Artist at Cloud Imperium Games
23 July, 2018
Art / animation

Foundry 42 is looking for artists with experience working in hard surfaces.

Salary: not mentioned
Company: Foundry 42
Location: UK, Wilmslow
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Working from concept models and images turn them in fully functioning and flyable works of art – the work is both exteriors and mainly interiors.
  • Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming, and directory structure requirements within the engine’s and game’s limitations.
  • As part of a team, maintain the high standards of modeling, texturing, PBR material creation and manufacturer design cues to provide consistent and high-quality models.
  • Work with technical artists and animators to deliver ‘animation’ ready solutions, landing gear, cockpits, cargo doors, ejection seats.
Requirements
  • Hard surface modeling experience.
  • Strong working knowledge of 3DS Max and Photoshop
  • An eye for detail while maintaining efficient model making
  • Experience applying and tweaking shaders.
  • A keen eye for Industrial Design
  • Excellent sense of form, mass, and volume.
  • Passion for pushing the state of the art in asset fidelity and production techniques.
  • High degree of self-motivation and initiative.
  • International travel may be required as part of the role.

Pluses

  • Experience with Cry Engine.
  • Experience using ZBrush or Mudbox for organic shapes.
  • Knowledge and/or experience with PBR (physically based rendering).
  • Strong verbal and written communication skills.
  • An avid gamer.
  • A love of Sci-Fi
  • Experience in vehicle or industrial design.
Offer
Apply

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