VFX Art Director at Blizzard
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Latest comments
by Joshua Robbins
42 min ago

Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!

Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.

by Valerie Lynn Milano
23 hours ago

Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.

VFX Art Director at Blizzard
14 November, 2018
Art / animation

Blizzard Entertainment is looking for an exceptional VFX Art Director to lead the artistic vision for projects created by their award-winning cinematics animation team.

Salary: not mentioned
Company: Blizzard
Location: USA, Irvine
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Discover, define and clarify the director’s aesthetic vision of the show
  • Lead the aesthetics of the project by communicating both verbally and visually toward the goals established by the director and you
  • Act as the director’s visual consultant
  • Create concepts for lighting, characters, environments and effects to inform and inspire the team
  • Partner with visual development team to ensure delivery of show’s art packet
  • Partner with and inspire the artists involved in the creation of the show
  • Collaborate with the DFX sup to execute the artistic vision of the show
  • Partner with the producer to ensure schedules and plans meet business and project needs
  • Visually tackle problems in collaboration with the broader Blizzard team, including game-team art directors, game directors, and creative directors.
  • Experience as an art director or production designer in a VFX or animation studio
  • Experience directing and supporting artists across multiple disciplines
  • An expansive and well cultured strong artistic foundation with an advanced knowledge in color theory, design, lighting and art theory
  • Ability to thrive in a collaborative work culture
  • Ability to partner with a director to understand and implement the direction of the project
  • Ability to communicate through written, verbal, and visual formats: both through reference and painting/illustration
  • Strong leadership skills in order to lead a large number of people toward a singular vision
  • A deep understanding of Blizzard’s IPs and the visual language associated with each
  • An understanding of an animation pipeline and process
  • A real passion for motion pictures, animated content, and film history


  • Experience playing video games, especially Blizzard games

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