$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Disruptive is looking for a VFX Artist to join the team.
- Build visual effects using UE4’s Cascade VFX editor and Blueprints system.
- Work with the art director to design spells and environment effects.
- Work directly with engineers to help implement effects in-game.
- Build models and create textures for visual effects, as needed.
- Brainstorm effects with engineers and directors.
- Shipped one or more games on PC or Console
- Excellent Communication skills both verbal and written
- Strong sense of visual aesthetic
- Works well in a team, welcomes feedback from others
- Avid Gamer, with a passion for PC and Console Multiplayer games
- Bachelor’s degree in related field and/or from a prestigious university
- Unreal Cascade and/or Blueprint experience
- Experience in another game development discipline ie: illustration, level/character art, programming, animation, etc
- Development experience on VR platforms, PlayStation 4 and/or Xbox One
- Experience as a team or group lead