VFX Artist at EA
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VFX Artist at EA
16 October, 2018
Art / animation

As Visual Effects (VFX) Artist you will be responsible for prototyping and creating Visual Effects for real-time use in games.

Salary: not mentioned
Company: EA Artworks
Location: Canada, Vancouver
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Conceptualize, design, and create visual effects for games.
  • Create and apply dynamic animation and simulation techniques to a variety of effects to simulate physical & energetic phenomenon.
  • Work collaboratively with the Game Design discipline to understand the VFX requirements, and support the communication of gameplay mechanics information back to the player through visual elements.
  • Support the VFX and Art Directors in the overall VFX vision for the game, while also taking VFX ownership on various environments mechanics, and sequences as assigned.
Requirements
  • You have extensive experience with real-time visual effects editors as well as particle systems.
  • You know how to create high quality, optimized VFX for Xbox One and/or PS4 titles and have keen eye for timing, animation, and weight.
  • You have working knowledge of Maya, and/or other commercial 3D authoring and fluid sim packages to generate source textures and models.
  • You’re capable of injecting personality and humour into visual effects through stylization.
  • You’ve worked on games before and have a thorough understanding of the game development process.
  • Ideally, you have experience with scripting languages and shader authoring (HLSL).
  • You have strong interest in VFX and evaluate competitive products to learn from their VFX implementation solutions.
  • Previous experience leading other artists, and inspiring them to greatness is a big plus!
  • Experience as a modeler and/or texture artist or animator a plus!
  • You are a proficient verbal and written communicator.
  • You are self-motivated and ideally, you are an avid gamer!
Offer
Apply
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personality and humour into visual effects…ok

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