i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Having side projects are important in progressing as an artist. http://rollingskygame.com/run-3
As Visual Effects (VFX) Artist you will be responsible for prototyping and creating Visual Effects for real-time use in games.
- Conceptualize, design, and create visual effects for games.
- Create and apply dynamic animation and simulation techniques to a variety of effects to simulate physical & energetic phenomenon.
- Work collaboratively with the Game Design discipline to understand the VFX requirements, and support the communication of gameplay mechanics information back to the player through visual elements.
- Support the VFX and Art Directors in the overall VFX vision for the game, while also taking VFX ownership on various environments mechanics, and sequences as assigned.
- You have extensive experience with real-time visual effects editors as well as particle systems.
- You know how to create high quality, optimized VFX for Xbox One and/or PS4 titles and have keen eye for timing, animation, and weight.
- You have working knowledge of Maya, and/or other commercial 3D authoring and fluid sim packages to generate source textures and models.
- You’re capable of injecting personality and humour into visual effects through stylization.
- You’ve worked on games before and have a thorough understanding of the game development process.
- Ideally, you have experience with scripting languages and shader authoring (HLSL).
- You have strong interest in VFX and evaluate competitive products to learn from their VFX implementation solutions.
- Previous experience leading other artists, and inspiring them to greatness is a big plus!
- Experience as a modeler and/or texture artist or animator a plus!
- You are a proficient verbal and written communicator.
- You are self-motivated and ideally, you are an avid gamer!