VFX Artist at Insomniac Games
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by Yes
5 hours ago

Gabe is amazing and im happy to have him basicaly be the face of gaming. If you have something against him reply to this, i would love to discus

by Kai Marshall
20 hours ago

Awesome! So proud of you!!! <3

Positive site, where did u come up with the information on this posting?I have read a few of the articles on your website now, and I really like your style. Thanks a million and please keep up the effective work. rv altitude

VFX Artist at Insomniac Games
28 August, 2018
Art / animation

Insomniac Games is looking for a VFX artist to come in and help create dynamic assets to work and assist in gameplay, environment, and cinematics of the game.

Salary: not mentioned
Company: Insomniac Games
Location: United States, Burbank
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Create, design and implement real-time particle effects using both static and animating 2D/3D elements
  • Place effects throughout levels and cinematics
  • Paint particle and decal textures
  • Create simulations for gameplay elements
  • Create FX shaders with node-based shader networks
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Create simple geometry and assign UV’s.
  • Optimize FX for framerate and memory.
  • Collaborate with other departments to ensure that FX are implemented appropriately in the game engine.
  • Work with Art Director to maintain FX art direction for game.
  • Ability to work independently and with minimal oversight: Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Other duties may be assigned
Requirements
  • Bachelor’s degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node-based shader networks.
  • Knowledge of other visual effects software a plus.
Offer
Apply

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