CONTRACT ROLE:
Insomniac Games is looking for a VFX Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of a game.
Essential Functions and Responsibilities:
- Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements
- Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics
- create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
- Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent
- Creates FX shaders with node-based shader networks
- Creates simple geometry and UV sets
- Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
- Optimizes FX for framerate and memory
- Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine
- Understand and adds to the overall art style of game
- Orchestrates FX events involving layering and timing of different FX to create a believable scene
- Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting
Computer Skills:
- Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping
- Proficient in Photoshop for painting and editing textures
- Proficient with node-based shader networks
- Knowledge of other visual effects software is a plus
Other Skills:
- Good team skills, collaborative attitude, and good observation skills and ability to use reference materials
- Ability to work independently
- Proficient Animation and timing skills
- Solid traditional arts background a plus