Our team is currently looking for a talented Director, VFX Supervisor.
What You Bring to the Table:
- Collaborate with the project director, production staff, and department leads to help achieve the creative vision of the project while staying within the technical, resource, and budget limitations.
- Be aware of, and communicate to leadership and game team leadership any blocking issues or potential technical problems before they negatively affect production schedules
- Be an envoy for any technology transfer requested by the game teams
- Define the visual effects style and quality bar for in-game cinematics and narrative sequences.
- Partner with the Cinematics Director, Art Director, and Narrative team to ensure all VFX align with IW’s artistic vision and emotional tone.
- Work within the established art styles of our wide-ranging IPs
- Lead creative reviews and provide actionable feedback to internal and external artists to maintain consistency.
- Drive innovation in real-time effects, blending traditional cinematic techniques with the latest engine technology.
- Oversee the creation and integration of VFX in real-time engines (Unreal Engine, proprietary tools, etc.).
- Collaborate with engineering and tools teams to develop efficient, scalable VFX pipelines for both pre-rendered and in-engine cinematics.
- Partner with gameplay design, animation, and level design teams to ensure that cinematic effects integrate seamlessly with real-time gameplay experiences.
- Partner with production to scope workloads, maintain schedules, and manage milestones.
Minimum Requirements:
Experience:
- 12+ years’ experience creating real-time and pre-rendered cinematics
Knowledge & Skills:
- An intimate knowledge of Call of Duty, their associated lore, characters, and history
- An intimate working knowledge of the Pre-Render and In-Game Cinematics core pipeline
- A basic understanding of IW’s proprietary engine
- Ability to adapt to various art styles
- Strong communication, negotiation, and leadership skills
- Strong Knowledge of multiple scripting languages, development practices, and asset deliverable pipeline architecture
- Expert knowledge of real-time VFX workflows and tools (e.g., Unreal Engine Niagara, Houdini, Maya, EmberGen, or proprietary tech).