Visual Effects Artist (Temporary) at Naughty Dog
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Latest comments

Oh shit!

by S.K.O
19 hours ago

VUE without competition

by John
19 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Visual Effects Artist (Temporary) at Naughty Dog
26 December, 2018
Art / animation

This position is for a temporary engagement through the team's staffing partner Yoh Services.

Salary: not mentioned
Company: Naughty Dog
Location: USA, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Visualize, create and implement real-time visual effects
  • Create effects that work optimally on the target platform
  • Be proactive and self-motivated, seeking out tasks remaining to be done
  • Collaborate with other effects artists, and the rest of the development team to make the best game possible
  • Help influence further development of internal technologies and artistic capabilities
  • Additional responsibilities may be assigned as needed
Requirements
  • Strong technical knowledge and artistic abilities working with sprite type particles and materials within a game engine
  • Strong sense of form, color, and composition
  • Advanced problem solving techniques and patience to resolve the numerous hurdles that present themselves while working to achieve the highest quality effects
  • Thorough knowledge of Maya dynamics, particles and expressions, as well as how to optimize for video game hardware
  • Natural tendency to take on a problem and to work with others until the problem is resolved
  • Python scripting (preferred)
  • Must be able to provide a demo reel or examples of professional work (Online Preferred), a breakdown of your contributions to the shot, and an accompanying resume
Offer
Apply

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