Weapon Modeler at Blizzard

Weapon Modeler at Blizzard

Blizzard is looking for a highly motivated and talented Weapon Modeler to join its Overwatch art team in Irvine, California.

Responsibilities

  • Create both high-resolution 3D models and final low polygon game assets
  • Couple hand painted textures and next-gen materials for use in a game engine
  • Iterate on game assets with production artists via prototyping and group critiques

 

Skills & Requirements

  • Minimum of 3 years’ experience in game development as an artist specializing in weapons, mechanical or vehicle modeling using Maya, Photoshop, Zbrush, or Mudbox
  • Exceptional understanding of next-generation asset creation pipelines and tools
  • Demonstrated proficiency in traditional hard-surface poly modeling techniques
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Self-motivation, superior communication skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • A passion for video games

Pluses

  • Experience in creating visual designs that support gameplay oriented goals
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
  • Experience with Allegorithmic Substance Painter
  • Have shipped an AAA PC or console title as a 3D artist specializing in equipment, weapons or vehicles

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