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Weapons Artist at Treyarch
14 May, 2018
Treyarch’s Weapon Art team is on the hunt for a talented, dedicated, and passionate Weapon and Hard Surface Artist to join the team (temporary assignment).
Salary: not mentioned
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: no
You can apply here.
- Contribute in creating weapons, attachments, and equipment at the highest quality for in game and promotional uses either through Modelling, Texturing, or Designing.
- Rig and implement assets into the game.
Work together with Artists, Animators, and Designers on ensuring the best player experience.
- An incredible passion for 3D art and First Person Shooters.
- 4+ years of experience working within game development.
- Excellent abilities in hard surface modeling.
- Excellent abilities in photo-realistic texturing and surfacing work.
- Excellent attention to design, detail, form and function.
- Good eye for color and tonal balance, and graphic design.
- Must be a team player and collaborate with others.
- Excellent understanding of mechanical function and purpose.
- Self-managing and able to identify and meet deadlines and goals.
- Must be willing to go above and beyond what’s expected to ensure the absolute best quality is achieved.
- Excellent communicator willing to receive and give direction and critique.
- Meticulous and detail oriented, keeping your work clean and tidy.
- Strong background in traditional art skills.
- Excellent problem solving abilities creatively and technically.
- Ability to learn new tools quickly and effectively.
- Excellent working knowledge of industry standard 3D and image editing programs.