Weapons Artist at Treyarch
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Latest comments
by Trilo Byte
20 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
21 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Weapons Artist at Treyarch
14 May, 2018
Art / animation

Treyarch’s Weapon Art team is on the hunt for a talented, dedicated, and passionate Weapon and Hard Surface Artist to join the team (temporary assignment).

Salary: not mentioned
Company: Treyarch
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities

You can apply here

  • Contribute in creating weapons, attachments, and equipment at the highest quality for in game and promotional uses either through Modelling, Texturing, or Designing.
  • Rig and implement assets into the game.
    Work together with Artists, Animators, and Designers on ensuring the best player experience.
Requirements
  • An incredible passion for 3D art and First Person Shooters.
  • 4+ years of experience working within game development.
  • Excellent abilities in hard surface modeling.
  • Excellent abilities in photo-realistic texturing and surfacing work.
  • Excellent attention to design, detail, form and function.
  • Good eye for color and tonal balance, and graphic design.
  • Must be a team player and collaborate with others.
  • Excellent understanding of mechanical function and purpose.
  • Self-managing and able to identify and meet deadlines and goals.
  • Must be willing to go above and beyond what’s expected to ensure the absolute best quality is achieved.
  • Excellent communicator willing to receive and give direction and critique.
  • Meticulous and detail oriented, keeping your work clean and tidy.
  • Strong background in traditional art skills.
  • Excellent problem solving abilities creatively and technically.
  • Ability to learn new tools quickly and effectively.
  • Excellent working knowledge of industry standard 3D and image editing programs.
Offer
Apply

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