Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Getting started with 3D Rad
This five-minute tutorial will show you why 3D Rad is the ideal 3d development software for CG artists and non-coders! Complete documentation showing you how to make a 3d game with 3D Rad is also available! A page I strongly recommend, if you are new to 3D Rad, is the 3d game editor overview.
Modeling for 3D Rad
The official tutorial about importing, rendering and enabling physics for your own 3d models. Feel the power of 3D Rad as you learn how to make a 3d game!
Physics in a box
You can enable collision detection and realistic physics for your 3d models by simply importing them to your 3D Rad project (no coding!). These ‘bodies’ can then be combined visually with working joints, wheels, springs, forces and even airfoils, to create any sort of system.
To make setting up eye-catching scenes easier, 3D Rad comes with unified shaders designed to integrate smoothly, pre-madenatural environment elements, a snap-together road system and many useful resources provided by the community.
Adding CPU controlled cars to your project is as easy as‘plugging’ a special object to your virtual cars! Simple character A.I. can be achieved by visually combining objects. For more complex artificial intelligence behaviors you have powerful script functions allowing you, for instance, to scan an area for obstacles, test meshes for visibility and so on.
3D Rad includes sample projects demonstrating how to render, in real-time, on a remotely connected PC, a simulation processed on the local machine, how to exchange textual strings between connected computers and how to download artwork from a remote server to update the 3d world, run-time.
Sound Effects, Music
Adding high-quality audio effects to your projects is straightforward. Sound files in .wav or .ogg format can be either used as 3d sound emitters in virtual space or as ‘global’ stereo sounds typically used for background music and interface sfx