SpriteBuilder is the first game development suite for rapidly building native iOS and Android games with Objective-C and Xcode. It is the culmination of years of tireless effort from hundreds of contributors. In 2013, Apportable brought together the maintainers of four of the most popular open source iOS game development projects (Cocos2D, Cocos3D, CocosBuilder, and Chipmunk) to create a new, integrated development experience.
NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution with a robust C++API for seamless integration into 3D applications. Iray provides multiple rendering modes addressing a spectrum of use cases requiring realtime and interactive feedback to physically based, photorealistic visualizations. Common material definitions using our MDL material descriptions ensure flexibility of material design from realtime to final frame results. Iray is highly scalable in performance across GPUs and CPUs on local or remote networked machines. An internal database enables fast incremental changes, highly efficient cluster rendering, and powerful collaboration opportunities.
Whether you’re a developer creating 3D games or a design professional creating real-time visualizations, the Stingray engine helps you produce visually stunning 3D experiences. Desktop Subscription gives you access to the latest updates and releases, 1-on-1 web support, priority support in the forums, flexible licensing, and more.
The main purpose of Visionaire is to empower fans of adventure games to create their own games, without requiring extensive programming skills. Therefore Visionaire provides a huge set of existing "Actions" that can be combined in all imaginable ways. This allows people to develop their own games without writing a line of code.
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.
Innovative online courses for a successful career in the Art, Games & VFX industries.