Agisoft
Events
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments

Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.

is that images related to coc generals 2? zero hour ?

by Nils Arenz
18 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

Agisoft
Content
Tools
0 followers
33 posts
0 questions answered
Founded in 2006 as an innovative research company with focus on computer vision technology, through years of intensive R&D work Agisoft LLC has gained expertise in image processing algorithms, with digital photogrammetry techniques setting the direction for development of applied tools. We believe that new technology implementation for various industrial and socially important tasks is a way to foster low-budget methods of research and documentation.

Agisoft PhotoScan

  • Agisoft-PhotoScan-80.lv
  • Agisoft-PhotoScan-80.lv
  • Agisoft-PhotoScan-80.lv
  • Agisoft-PhotoScan-80.lv

Agisoft PhotoScan is a stand-alone software product that performs photogrammetric processing of digital images and generates 3D spatial data to be used in GIS applications, cultural heritage documentation, and visual effects production as well as for indirect measurements of objects of various scales. Wisely implemented digital photogrammetry technique enforced with computer vision methods results in smart automated processing system that, on the one hand, can be managed by a new-comer in the field of photogrammetry, yet, on the other hand, has a lot to offer to a specialist who can adjust the workflow to numerous specific tasks and different types of data. Throughout various case studies PhotoScan proves to produce quality and accurate results

Professional Edition Features

Agisoft-PhotoScan-80.lv

Cropped image editing in Aigisoft Photoscan © Agisoft, 2015

Photogrammetric triangulation
Processing of various types of imagery: aerial(nadir, oblique) / close-range. Auto calibration: frame(incl. fish-eye) / spherical cameras. Multi camera projects support.

Dense point cloud: editing and classification

Elaborate model editingfor accurate results. Points classification to customize geometry reconstruction. .LAS export to benefit from classical point data processing workflow.

Digital elevation model: DSM/DTM export

Agisoft-PhotoScan-80.lv

Areal photo of a landscape © Agisoft, 2015

Elaborate model editingfor accurate results. Points classification to customize geometry reconstruction. .LAS export to benefit from classical point data processing workflow.

Georeferenced orthomosaic export

Georeferenced orthomosaic: most-GIS-compatible GeoTIFF format; .KML file to be located on Google Earth. Export in blocks for huge projects. Color correction for homogeneous texture.

Measurements: distances, areas, volumes

Inbuilt tools to measure distances, areas and volumes. To perform more sophisticated metric analysis PhotoScan products can be smoothly transferred to external tools thanks to a variety of export formats.

Ground control points: high accuracy surveying

Agisoft-PhotoScan-80.lv

Orthophoto & DEM Generation © Agisoft, 2015

GCPs import to control accuracy of the results. Coded / non-coded targets auto detection for fast GCPs input. Scale bar tool to set reference distance without implementation of positioning equipment.

Python scripts: customize processing workflow

In addition to Batch processing – a way to save on human intervention, Python scripting suggests customization options:
a parameters template for several similar data sets;
intermediate processing results inspection; etc.

Multispectral imagery processing

Agisoft-PhotoScan-80.lv

3D Model Reconstruction Agisoft PhotoScan © Agisoft, 2015

RGB / NIR / thermal / multispectral imagery processing. Fast reconstruction based on preferable channel. Multi channel orthomosaic export for further NDVI calculation and analysis.

Articles
Videos
Questions
Still have questions?
Olivier Lau did in-depth research on photogrammetry solutions and reviewed important points and results of PhotoScan Standard, Reality Capture, and Zephyr Lite.

11 October, 2018

1227 views
1 comments
Agisoft has recently shared a tutorial that focuses on Photoscan's new reconstruction method, which allows users to control thin structures like butterfly wings.

12 August, 2018

1012 views
Olivier Lau talked about using photogrammetry techniques and tools when creating realistic materials.

6 July, 2018

4448 views
Rahimullah Sharifi talked about his marvelous forest scene created with the help of CryEngine, Substance and some Megascans assets.

3 April, 2018

2520 views
We present to you our interview with Eisko about the techniques behind modern 3D capturing.

2 November, 2017

2364 views
Grzegorz Baran has recently presented his latest photogrammetry experiment.

16 October, 2017

2965 views
Adam Spring published a very interesting article, describing his photogrammetry process.

31 August, 2017

2462 views
Sébastien Van Elverdinghe discussed his approach to the creation of awesome 3d assets by taking a bunch of photos and doing some magic.

20 July, 2017

8030 views
1 comments
We’ve partnered with Jeffrey Ian Wilson to give you guys a free look at the way you can build powerful 3d scans.

19 July, 2017

3560 views
3 comments
3d artist Santhosh Koneru talked about the way he works with complex character development.

13 July, 2017

2762 views
Paul Dickinson shared some of his thoughts about creating beautiful 3d environments and showing them to the world in digital form.

12 July, 2017

7677 views
8 comments
A brilliant guide to practical photogrammetry by Jon Baginski.

10 July, 2017

3761 views
1 comments
Guilherme Rambelli has shared a breakdown of photogrammetry process behind his latest personal project.

29 May, 2017

7695 views
Rudy Lamotte gave some solid tips on approaching vegetation production for video games and shared various techniques you can use.

11 May, 2017

8889 views
7 comments
Ales Rajar talked about the way he uses scanned assets to quickly build large realistic environments.

19 April, 2017

14025 views
3d environment artist Eric Zimmer discussed some of the amazing things he did in his 'Deep December' scene.

21 February, 2017

3482 views
We took the liberty to compile a list of some of the most interesting sessions that you should visit during GDC 2017.

13 February, 2017

1467 views
Max Frorer talked about the way he created an outstanding visual experience with UE4, Agisoft Photoscan and some patience.

9 February, 2017

2684 views
1 comments
Stefan Oprisan did a little talk on his 3d-scanning projects and shared some tips on presenting them in Marmoset 3.

16 November, 2016

4491 views
We've talked with the guys from SnapTank about modern 3d scanning and how it can be used in your game production.

2 November, 2016

2223 views
3d artist Tav Shande talked about the ways new design techniques can help you build better and more realistic environments.

31 October, 2016

8336 views
3 comments
Oskar Edlund talked about his Nordic Forest scene built with photogrammetry.

21 September, 2016

13923 views
2 comments
Developer of the game talks using photogrammetry.

30 August, 2016

4801 views
80.lv talked with James Candy about his approach to photogrammetry and quality materials production.

14 July, 2016

7605 views
Environment artist Jody Sargent talked about the new tools, which helped her to create amazing open environments.

6 July, 2016

2511 views

6 May, 2016

3972 views
Senior environment artist at Rocksteady Studios Jody Sargent have recently published an amazing breakdown of her amazing UE4 project.

10 March, 2016

3346 views
1 comments