bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
It really is the best game of 2018, Thank you.
"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !
The Alchemy drawing canvas has an intentionally reduced level of functionality. There is no undo, no selecting, and no editing. Interaction focuses instead on the output of a great number of good, bad, strange and beautiful shapes.
Alchemy consists of a growing number of ‘modules’ that can be added or removed at will. Using a given module you can do things like:
- Shout at the computer. Use your voice to control the width of a line or the form of a shape.
- Draw ‘blind’. Turn off the canvas display and explore what shapes emerge from the ‘darkness’.
- Create random shapes. Generate shapes that can be used as a starting point for characters, spaceships, or whatever shape you see in the ‘clouds’.
- Mirror draw. Draw mirrored symmetrical forms in realtime.
- Randomize. Mess up and distort shapes.
Other global features place focus on the ‘process’ of drawing, letting you do things like:
- Record a drawing ’session’. Automatically save the contents of the canvas to a page in a PDF file at set intervals.
- Auto-clear the canvas. Start drawing on a clean slate at set intervals. Force yourself to start over fresh.
- Switch the canvas. Automatically open your sketch in a more ‘conventional’ drawing application, either as a bitmap or vector file.
- Avoid distraction. Alchemy has a very minimal interface, just a simple toolbar that disappears magically, and a fullscreen mode to block everything else out.