Animation:Master
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Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
SEATTLE US   31, Aug — 4, Sep
Latest comments
by nayade.g.marin@gmail.com
1 hours ago

I'd love to have him as my teacher.

by Jeanette T. Clegg
15 hours ago

Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog

by mafhfuz@7cgi
18 hours ago

You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.

Animation:Master
Tools
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Hash Animation:Master (A:M) is a fully featured, intuitive, fun to learn and use 3D an­i­ma­tion software package. It has been created to make 3D an­i­ma­tion affordable and easy e­nough for everyone – no matter if you are an an­i­ma­tion expert at home or new to an­i­ma­tion in general.
Animation-Master-80.lv

A couple of mice and worms created in Animation:Master © Hash, 2015

The Modeling Window

This is the area in which you’ll be creating your ge­om­e­try, rigging your model, and applying textures. You can see all the groups, decals, materials and more in the Project Workspace (PWS) on the left.

The Action Window

Animation-Master-80.lv

The Action Window of Animation:Master © Hash, 2015

Here, you’ll create reusable animation called actions
– which are often of a repeating nature, like walk cycles. Actions are mini­an­i­ma­tions which can be combined to create the final animation.

The Choreography Window

Animation-Master-80.lv

The Choreography Window of Animation:Master © Hash, 2015

This area is used to do the camera work, light the scene, create dynamic simualtions and animate non-repeatable an­i­ma­tions using all the different assets created before.

Features:

Modeling

Animation-Master-80.lv

A spacecraft created in Animation:Master © Hash, 2015

  • Patch based modeling (no inefficient polygons)
  • 3, 4, and 5-point patches and hooks
  • Loft, “Copy Flip Attach”, Lathe and Extrude functions
  • “Sweeper”, “Extruder”, “Grid”, “Font”, “Terrain” and many more included wizards.
  • Mirror, Magnet and Distortion modes
  • Retopology tools

An­i­ma­tion

Animation-Master-80.lv

An image of Dr Who facing the Daleks created in Animation:Master © Hash, 2015

  • Non-linear animation system (NLA)
  • Extensive Constraints system (IK / FK)
  • Bone an­i­ma­tion with weights and “SmartSkins”
  • Pose and Expression based an­i­ma­tion
  • Cloth, Rigid-Body and Hair simulation
  • Grooming-Mode for hair-guide styling and animation
  • Free, extensive rigs available.

Texturing & Materials

Animation-Master-80.lv

Hellboy model created in Animation:Master © Hash, 2015

  • Easy-to-use texture-tools useable like “stamps”
  • Projection and UV-based materials
  • UV editor and optional 3D painting software
  • Mathematical based, procedural material system
  • Fluid, hair, sprites and streak particle systems
  • Surface Baking with automatic UV creation

 

Lighting & Rendering

Animation-Master-80.lv

A work-in-progress picture of a car created in Animation:Master © Hash, 2015

  • Global Illumination (GI), Radiosity and Caustics
  • Ambient Occlusion (AO, CPU & GPU based) and Image Based Lightening (IBL)
  • Sub Surface Scattering (SSS) and extensive Shader library
  • Multi-Pass HDRI in & output with Buffers (EXR-format, linear and non-linear workflow possible)
  • Netrender for batch-rendering with multiple computers included. (GUI-based, 8 nodes included)
Videos
Questions
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