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Latest comments

a paid too, FUCK OFF

by Hatim Mandarwala
57 min ago

Thanks Bro !! you inspired me... Cheers !!

by Hatim Mandarwala
59 min ago

Tank you so much Kristy for the kind words. Cheers !!

6 posts
0 questions answered
AppGameKit was developed out of our own need to create a one stop solution for making game apps for mobile devices. In the past TheGameCreators had developed games for one device and then wanted to port them to other platforms. The process of conversion was costly and repetitive. The team wanted to spend more time creating new games and not burdened with laborious conversion work.

Easy to Use

With its own BASIC script language AppGameKit makes it a cinch to code your games. Game designers, artists and many more budding game makers can start creating their own apps.

AppGameKit Magic

Look no wires! Compile your BASIC games in the IDE, then transmit them over your WiFi to multiple devices for instant testing. Creating games with this new cross-development model will result in your productivity increasing significantly as you instantly target multiple platforms.

Go Native

At the heart of AppGameKit is a set of commands that control all aspects of a game – the game’s sprites, sounds, physics, collisions and so on. By using these supplied functions you can code games with industry standard C++ using familiar IDEs such as Visual Studio, XCODE and QT.

Sell to multiple Stores

Earn revenue from your creations by publishing to multiple stores using our step by step guides, and benefit from multiple revenue streams and immediate cross-promotion. Maximise your chance of success, sell your apps everywhere!


If you’re a fan of our DarkBasic range of products then you will love the AppGameKit. With its easy to code syntax, combined with a fast and reliable gaming engine, creating game apps across multiple devices is now a cinch! First you simply code your games in the AppGameKit Windows or Mac IDE; At any time the game code can be compiled into a standalone game. If the compilation is error free, the game can be run on the same PC or Mac.

Game coding in AppGameKit © TheGameCreators, 2015

Other devices like an iPhone or tablets can also pick up and run the game once the compilation is completed. Any devices that you want to do this will need to be running the “AppGameKit Player” App. This app is available from each appropriate app store as a free download. Check the box on the right to download them.

AppGameKit Magic

We like to think of this feature as AppGameKit Magic, probably because it’s the first time we’ve seen something work like this in our products (and we’re pretty proud of it too!) If you code your game using AppGameKit BASIC you will have to compile it with the IDE and then it will be run through an interpreter. An interpreter’s job reads the compiled game (which is by then in byte-code format) and runs it on the platform of your choice. On the desktop machine this is automatically part of the compilation process. The compiler will link the interpreter with your game and create a standalone executable file for you.


For other devices like an Android tablet there needs to be an interpreter on the device. TheGameCreators have created “AppGameKit Player” apps for all supported devices. You simply download these apps from the appropriate app store and run them on the device. The apps then listen to your local WiFi waiting to hear if a game has been compiled and is ready for deployment. As soon as the app picks up a message that a game’s ready to be deployed, the compiler will talk to the device and send the game to it. So you don’t need to sync your device or connect any wires, just have it listening on the local Wi-Fi network.

AppGameKit Export

You’ll need to export your app once it’s fully coded and tested. Different platforms have different file formats. Windows needs .exe files, Android .apk, iOS .ipa, and Mac .app.

AppGameKit setting menu © TheGameCreators, 2015

AppGameKit again steps in and deals with this for you. The Export screen lets you enter the necessary fields for permissions, signing and so on. With a click your app is exported into the format you need to publish into the required app store.

AppGameKit Book

We understand learning a new language can be tough, and as easy as AppGameKit is to learn and use, we want to make it even easier. To this end we are currently working with Alistair Stewart on a fantastic compliment to the language called Hands On AppGameKit BASIC. Anyone familiar with the ‘Hands On’ range will appreciate the depth and quality of this book. For those new to the ‘Hands On’ range, we have managed to wrestle a full chapter from the book, free to all users: Download free chapter

AppGameKit Players

You can find the AppGameKit Player on most stores now as a free download, allowing you to instantly test your apps on various devices. The only exception to this is on iOS where such an app is incompatible with Apple rules, so for iOS you have to build the app using X-Code and then deploy it to your device(s).

Still have questions?
Developers of AppGameKit V2.0 talked about the way modern indie game developers can use modern game technology to create mobile games.

6 November, 2015


6 September, 2015


6 September, 2015


6 September, 2015