Art of Illusion
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Latest comments
4 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
1 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

Art of Illusion
2 posts
0 questions answered
Art of Illusion is a free, open source 3D modelling and rendering studio. Many of its capabilities rival those found in commercial programs. Highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials.

Creating a frog in Art of Illusion © Art of Illusion, 2015

Discussion forums, bug reporting, and much more can be accessed through the SourceForge project page for Art of Illusion. Are you interesting in contributing to Art of Illusion? I would love to have your help! Click here for a list of suggested projects for both programmers and non-programmers.

Main Window

This is the main window for editing scenes. The interface is designed to be clean, easy to learn, and simple to use.

Object Editor

Working with mehes in Art of Illusion © Art of Illusion, 2015

Art of Illusion provides subdivision surface based modelling tools for creating smooth surfaces from control meshes of arbitrary shape and structure. A powerful set of deformation tools allow you to “sculpt” objects in a natural, intuitive way.

Procedural Texture Editor

Texture window in Art of Illusion © Art of Illusion, 2015

One of Art of Illusion’s most exceptional features is its procedural texture editor. By “wiring together” blocks which represent different patterns or mathematical functions, you can construct complex procedures in just minutes. A preview of the resulting texture is always visible, and updated continuously as you work.



Working with Art of Illusion © Art of Illusion, 2015

  • Mesh Editor
  • Object Array Tool
  • Primitives (cube, sphere, plane)
  • Lathe, extrude, boolean modeling
  • Scaling, Translation, and Rotation Tools
  • Scaling, Translation, and Rotation Tools


Art of Illusion interface © Art of Illusion, 2015

  • Path Animation
  • Keyframe Editor
  • Distortion tracks
  • Animation Preview
  • Poses and Gestures
  • Skeletal animation with weighting, constraints and inverse kinematics


A dragon created in Art of Illusion © Art of Illusion, 2015

  • Global illumination rendering, along with caustics and subsurface scattering. Global illumination methods include Monte carlo, photon mapping with final gathering, direct photon mapping, and ambient occlusion
  • Point lights, spotlights (both with editable radii), and directional lights
  • Multiple Light Scattering Options
  • Soft shadows
  • Motion Blur
Still have questions?

5 April, 2015


5 April, 2015