Artifex Terra
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Latest comments
18 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
2 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

Artifex Terra
1 posts
0 questions answered
The Terrain Editor Artifex Terra 3D is a heightmap based realtime terrain and landscape modeling and texturing application (eg. for MMORPGs, etc.) trying to combine the usability of classic 2D painting programs with 3D content generation. Offering a great variety of powerful and fine resolving tools and filters while remaining well within 2 boundaries: simplicity & practical productivity.

Terrain Editor Features


  • Colourpainting on 8 different extra colour layers, rendered into a single texture slot.
  • Automatic lightmap generation.
  • Realtime texture manipulation: RGB, Brightness, Contrast, Saturation.
  • 3 different predefined project templates.
  • Open source scene-loader class for Ogre3d::Terrain. You can download it here.
  • Add-on & sample source repository on SourceForge
  • Triplanar texturing and splatting.
  • Paged and animated grass support.

Artifex Terra island © Artifex Terra, 2015

  • Support for transparent textures.
  • Open source C++ scene-loader class for easy project integration.
  • Mesh based decal cursor resembling the current brush in pattern, size and rotation.
  • 180 degree brush flipping.
  • Editable project templates.
  • SQlite based storage system.
  • Normalmapping and dynamic lighting support.
  • Infinite custom object value pairs to edit game-content.
  • 50 step Undosystem for all paint and terrain actions.

Editing a mountain in Artifex Terra © Artifex Terra, 2015

  • Artpad support, tested with Wacom Graphire2 and Intous3 pads.
  • Brushsystem with 10 different brushes, can be infinitely more.
  • Brushrotation, random, snap to 11.25 steps and degreewise.
  • Paintpressure is affected by the brightness of the brush you use.
  • Terrain-shaping with 2 filters, and several different tools: Lower, Raise, Blur, Flatblur, Boil, Plane.
  • Adding and editing of meshes, rapid placement with space+click for random rotation/placement.

Artifex Terra tools © Artifex Terra, 2015

  • WYSIWYG texture adjusting, RGB, Saturation, Brightness, Contrast.
  • Backblending of baked splatting textures to reduce texture tile effects.
  • Texture-painting (splatting) with 9 different textures.
  • Tested with terrain-sizes of 15000*15000 ogre units.
  • Detailed documentation and help inside the terrain editor application.
  • Model pack with trees, plants, buildings.
Still have questions?

7 May, 2015