Atangeo
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Latest comments
by derjyn@gmail.com
5 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
6 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Atangeo
Content
Tools
1 followers
0 posts
0 questions answered
Atangeo team is a small group of 3D graphics professionals. The team's goal is to create innovative tools and applications in the 3D graphics area.

Atangeo Balancer

freak10pw

  • ROBUST and ACCURATE

Atangeo Balancer features high quality, high fidelity mesh simplification (aka polygon reduction or mesh decimation). It accurately preserves the model visual appearance, features, normals, texture coordinates, materials and layer boundaries.

  • PERFECT BALANCE

Quickly and easily find your perfect balance between visual appearance and the number of polygons. Instantly pick an optimized model with required face count or use accurate tolerance-based simplification to obtain desired visual quality just in one click.

  • ULTRA FAST and EFFICIENT

Balancer is extremely fast and efficient. Very small memory footprint and high speed performance allow Balancer to quickly and easily simplify models with millions of faces.

Features

ferrari

Features
Balancer

Balancer nPro
High quality, high performance mesh simplification yes yes
Construction of the entire LOD hierarchy in one shot yes yes
Densities control for selective reduction rate of different groups/sub-meshes yes yes
Preservation and simplification of

  • texture coordinates
  • surface boundaries
  • boundaries defined by discontinuities of materials, layers, texture coordinates
yes yes
Accurate pixel-based tolerance simplification yes yes
Accurate metric-based tolerance simplification no yes
Watertightness verification no yes
Supported image formats:
JPEG, PNG, TIFF, BMP, PPM, PBM
yes yes
Supported 3D formats
Wavefront .OBJ yes yes
Stereolithography .STL no yes
Supported operating systems
Windows XP, Windows Vista, Windows 7 and above,
native in both 32 bit and 64 bit
yes yes
Mac OS X 10.5, 10.6 and above,
native in both 32 bit and 64 bit
yes yes
Questions
Still have questions?