Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.
So uhh.. What's happening at Machine Games then?
Great article but the link to the artist's Artstation portfolio is no longer working?
Real-time 3D engine
Access one of the industry’s fastest animation tools.
Take on demanding, high-volume projects:
• Support for consumer motion-capture devices
• Re-create elements of real-world cinematography with advanced camera options for Animatable Depth and Follow Focus
• Combine, blend, and layer to block out or previsualize scenes in less time with an additional 100 useful character animations
• Unified nondestructive, nonlinear editing environment
• Live device support and live data recording to disk
• Full-body inverse kinematics character technology with animation retargeting
• Available as a 64-bit executable for the Linux operating system
Motion capture editing and data cleanup
Includes production-proven tools to manipulate motion capture data.
Capitalize on trends for stereoscopic 3D content.
With its software development kit, support for FBX data exchange technology, and Python scripting, MotionBuilder interoperates with certain products in the Entertainment Creation Suites. Establish live streaming between MotionBuilder and Maya to send HumanIK characters between applications.
29 November, 2017
23 June, 2016