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Whether you’re a developer creating 3D games or a design professional creating real-time visualizations, the Stingray engine helps you produce visually stunning 3D experiences. Desktop Subscription gives you access to the latest updates and releases, 1-on-1 web support, priority support in the forums, flexible licensing, and more.

SEAMLESS WORKFLOWS WITH AUTODESK 3D ANIMATION SOFTWARE

AN UNPRECEDENTED LEVEL OF INTEROPERABILITY BETWEEN MAYA LT, MAYA, 3DS MAX AND THE STINGRAY GAME ENGINE MAKES IT EASIER FOR ARTISTS AND DEVELOPERS TO BUILD THEIR 3D CONTENT. LIVE LINKED CAMERAS, ONE-CLICK ASSET UPDATING, AND SHARED MATERIALS MAKE IT EASIER THAN EVER TO GET CONTENT INTO STINGRAY.

STUNNING RENDERING AND VISUALS

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DESIGNED FOR THE MOST VISUALLY DEMANDING GAMES OF TODAY AND TOMORROW, STINGRAY OFFERS A POWERFUL RENDERING SYSTEM THAT CAN DELIVER SUPERB VISUALS. IN ADDITION TO THE CORE RENDERING TECHNOLOGY, STINGRAY INCLUDES A VARIETY OF FEATURES THAT HELP CREATIVE DIRECTORS ACHIEVE THE EXACT LOOK AND FEEL OF THEIR GAME, LIKE PHYSICALLY-BASED MATERIALS, A HIGH PERFORMANCE REFLECTION SYSTEM, POST-PROCESSED VISUAL EFFECTS, AN ADVANCED PARTICLE SYSTEM, AND LIGHTMAP BAKING.

POWERFUL PRE–INTEGRATED TOOLS

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STINGRAY INCLUDES A SUITE OF POWERFUL DEVELOPMENT TOOLS THAT HAVE BEEN USED TO CREATE SOME OF THE MOST SPECTACULAR GAMES BY BOTH INDIES AND AAA STUDIOS. INTEGRATED TOOLS INCLUDE: AUTODESK® BEAST™, AUTODESK® HUMANIK®, AUTODESK® NAVIGATION, UI TECHNOLOGY BASED ON AUTODESK® SCALEFORM®, AUDIOKINETIC® WWISE®, AND NVIDIA® PHYSX™.

SIMPLIFIED MOBILE DEVELOPMENT& TESTING

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A LIVE, REAL-TIME LINK BETWEEN STINGRAY AND MULTIPLE SIMULTANEOUS PLATFORMS MAKES IT MUCH EASIER TO TEST GAMEPLAY AND ASSESS VISUALS ON CONSOLE OR MOBILE. CHANGES CAN BE MADE IN THE STINGRAY EDITOR AND PUSHED LIVE TO ALL THE CONNECTED PLATFORMS THROUGH A HOT RE-LOADING SYSTEM, HELPING DEVELOPERS QUICKLY SEE HOW CHANGES WILL IMPACT THEIR GAME.

Autodesk StingrayRecent articles

End of The Road for Stingray

End of The Road for Stingray

Autodesk officially announced it will no longer support its engine or sell it independently.
Autodesk Cuts 1200 Jobs

Autodesk Cuts 1200 Jobs

In the earnings statement, the company stated it will cut 13% of the workforce.
Approaching Sound Design in Games

Approaching Sound Design in Games

A little introduction into the magical world of sound production for video games.
Why Make Mobile Games When You Got PC?

Why Make Mobile Games When You Got PC?

Recent financial report from NEXON, shows an interesting trend: mature PC market brings three times more money than mobile. We give 6 reasons to build games for PC.
Warhammer: End Times – Vermintide Hits 300,000 units

Warhammer: End Times – Vermintide Hits 300,000 units

The newest game from Fatshark will be rewarded with its first free DLC in December 3rd.

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