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Latest comments
by Koenker-Master
4 hours ago

What a shame EA! Fuck off, i go to steam :-)

by serkan_buldan@yahoo.com
7 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

by cemtezcan@gmail.com
8 hours ago

@derjyn@gmail.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

Backbone
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An elementary HTML5 Canvas game engine built on Backbone. Specialized for 2D platformers, and optimized for mobile.

Features:

scr2

  • Built on Backbone. Events, models, collections, inheritance and RESTful persistence. Why reinvent the wheel?
  • HTML5 canvas only. No jQuery, as little DOM manipulations as possible.
  • Mobile optimized. Build to run on mobile devices with transparent touch and viewport support. Everything is optimized for maxium frames per seconds (FPS).
  • Go Native with CocoonJS.. Built to run in Ludei’s CocoonJS canvas+. Deploy native on iOS and Android.
  • 2D platformer. Built with side-scrollers in mind. Built-in classes for sprites, sprite sheets, characters, hero, quad-tree collision detection, world and editor.
  • No compilation. You don’t need to install node, grunt or whatever else. Just code and press F5 to run.
  • No server required. Fork this repo and your Github site is up and going. Create your own game and point your friends to it. Rebase to pull in latest engine updates.
  • Built for mobile. Conceived to run on tablets. Share your URL with Mom so she can add it to the home screen of her iPad.
  • Take if offline. With HTML5 Application Cache, your game runs offline. Perfect for taking it on the road or on a fishing trip.
  • Save state. With HTML5 Local Storage, save where you are.
  • World editor. Conceived for tile-based games, comes with a world editor. Place your tiles and characters, then hit play to try it out. Hit save to save your world.
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