BatteryTech
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7, Mar — 1, Jun
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Latest comments

Really lucky that got to read Laurie Durand, a famous environment 3D artist’s experience of working in Ubisoft and taking part in the production of For Honour. Surely helpful for amateur 3D artist. Alex, http://www.qualityassignment.co.uk/

Nice. Congratulation @munkhjin

Hurry up and get it on the store - I need it for a project ;-)

BatteryTech
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BatteryTech. Develop in Windows or OSX, easily build and deploy on Android, iOS and others. The BatteryTech platform consists of two distinct products: BatteryTech SDK - A C++ platform which provides connectivity to multiple operating systems, including Android, iOS, Windows, OSX and BlackBerry 10 BatteryTech Engine - A high-level 2D and 3D game engine built on the BatteryTech SDK which provides a full Lua scripting API for fast and easy game programming.

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BatteryTech’s technologies allow for fast and easy development of high performance applications for a variety of platforms. The SDK provides foundational system components like data structures, linear algebra classes, resource managers, a UI library, audio management, file system support, file type support, texture management, shader management and more.

The BatteryTech Engine provides a robust Lua API which allows users to easily

  • Load and display graphics and 3D models
  • Play sounds and music
  • Control effects such as lights and shadows
  • Create and interact with 2D Physics objects using the popular Box2D library
  • Script custom game behavior
  • Receive modern input like multitouch and accelerometer
  • Deploy on the hottest operating systems

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Did you know?

  • BatteryTech licensees receive ALL source code
  • BatteryTech licensees do not need a subscription – their one-time license cost is for life
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