BatteryTech
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20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments

what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
7 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
18 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

BatteryTech
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BatteryTech. Develop in Windows or OSX, easily build and deploy on Android, iOS and others. The BatteryTech platform consists of two distinct products: BatteryTech SDK - A C++ platform which provides connectivity to multiple operating systems, including Android, iOS, Windows, OSX and BlackBerry 10 BatteryTech Engine - A high-level 2D and 3D game engine built on the BatteryTech SDK which provides a full Lua scripting API for fast and easy game programming.

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BatteryTech’s technologies allow for fast and easy development of high performance applications for a variety of platforms. The SDK provides foundational system components like data structures, linear algebra classes, resource managers, a UI library, audio management, file system support, file type support, texture management, shader management and more.

The BatteryTech Engine provides a robust Lua API which allows users to easily

  • Load and display graphics and 3D models
  • Play sounds and music
  • Control effects such as lights and shadows
  • Create and interact with 2D Physics objects using the popular Box2D library
  • Script custom game behavior
  • Receive modern input like multitouch and accelerometer
  • Deploy on the hottest operating systems

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Did you know?

  • BatteryTech licensees receive ALL source code
  • BatteryTech licensees do not need a subscription – their one-time license cost is for life
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