Box2D
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Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
9 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
14 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Box2D
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Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product.

Collision

Box-2D-80.lv

Geometrical shapes © Box 2D, 2015

  • Continuous collision detection
  • Contact callbacks: begin, end, pre-solve, post-solve
  • Convex polyons and circles.
  • Multiple shapes per body
  • One-shot contact manifolds
  • Dynamic tree broadphase
  • Efficient pair management
  • Fast broadphase AABB queries
  • Collision groups and categories

Physics

Box-2D-80.lv

Motion in Box 2D © Box 2D, 2015

  • Continuous physics with time of impact solver
  • Persistent body-joint-contact graph
  • Island solution and sleep management
  • Contact, friction, and restitution
  • Stable stacking with a linear-time solver
  • Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
  • Joint limits, motors, and friction
  • Momentum decoupled position correction
  • Fairly accurate reaction forces/impulses

System

Box-2D-80.lv

A bridge in Box 2D © Box 2D, 2015

  • Small block and stack allocators
  • Centralized tuning parameters
  • Highly portable C++ with no use of STL containers

Testbed

Box-2D-80.lv

A pyramid created in Box 2D © Box 2D, 2015

  • OpenGL with Freeglut
  • Graphical user interface with GLUI
  • Easily switch between tests using GUI
  • Test framework for easily adding new tests
  • Mouse picking and the bomb!
  • CMake build system files
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20 May, 2015

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20 May, 2015

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