Bullet Physics Library
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5 hours ago

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by Matthieu CHOLLET
16 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Bullet Physics Library
Tools
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The new Bullet 2.82 SDK is available for download. It allows for higher quality physics simulation, suitable for robotics, using the Featherstone articulated body algorithm. The release also introduces a new Mixed Linear Complementarity Problem (MLCP) solver interface, with various direct solver implementations. Read more here.
  • Bullet-80.lv
  • Bullet-80.lv
  • Bullet-80.lv
  • Bullet-80.lv

Features:

The Bullet Physics Library is free for commercial use and open source under the ZLib License.

  • Used by many movie and game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC, Android and iPhone
  • Modular extendible C++ design with hot-swap of most components
  • Optimized back-ends for pthreads/Win32 Threads multi-threading and PS3 Cell SPU
  • Preparation for OpenCL data parallel optimizations for upcoming Bullet 3.x
Bullet-80.lv

@ Bullet, 2015

Bullet Collision Detection can be used on its own as a separate SDK without Bullet Dynamics

  • Discrete and continuous collision detection (CCD)
  • Swept collision queries
  • Ray casting with custom collision filtering
  • Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes.
  • Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures
Bullet-80.lv

@ Bullet, 2015

Multi-physics support including:

  • Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket
  • Maximal coordinates, with velocity level MLCP and reduced coordinates Featherstone Articulated Body Algorithm
  • Support for constraint limits and motors
  • Soft body support including cloth, rope and deformable
  • Bullet is integrated into Maya, Houdini, Cinema 4D, Lightwave, Blender and Carrara. Plugins for 3ds Max are available.
  • Serialization of physics data in the cross-platform binary .bullet file format
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