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Los Angeles US   28, Jul — 2, Aug
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by Captain Jack
56 min ago

Nice sharing!

this is so cool! as someone who doesn't really understand the process of making simulations, i liked the explanations and it makes me appreciate the amount of work and creativity that's involved in making them.

Godot forever s2

Chaos Group
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Chaos Group provides innovative rendering solutions for the media, entertainment, and design industries. For over a decade our flagship rendering software, V-Ray®, has set the standard for speed, quality, reliability and ease of use, and it has become the rendering engine of choice for renowned international studios. We proudly support the 3D community through our suite of software solutions.

V-Ray 3.3 for 3ds Max

  • VR-3DS-Max-80.lv
  • VR-3DS-Max-80.lv
  • VR-3DS-Max-80.lv
  • VR-3DS-Max-80.lv

Render most scenes up to 20-50% faster with V-Ray 3.3 for 3ds Max.  V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.

Variance-based adaptive sampler (VBAS)

• Better sampling of dark areas and faster sampling of overbright areas
• More consistent noise detection
• Final image quality is less dependent on materials and lights settings
• Improved alpha channel sampling – especially in scenes with depth of field and motion blur
• Works in bucket and progressive rendering modes

Other New Features

• Ray Traced Rounded Corners – for perfectly smooth edges at render time
• New Sky Model and Aerial Perspective – for realistic natural-looking environments
• Triplanar Mapping – for simple, UV-less textures
• Improved V-Ray Clipper with Render-time Booleans – for cutaways using any arbitrary mesh
• Stochastic Flakes – for more realistic materials like snow, sand, and car paints

Features

  • Progressive Rendering – The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.

  • Faster Ray Tracing – V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.

  • Quick Settings – Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.

  • Advanced V-Ray Frame Buffer – Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.

  • Render Mask – Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.

  • Faster Hair – V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.

  • Ray Traced SSS – Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.

  • Max Ray Intensity – Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

  • VRmats – VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.
Articles
Questions
Still have questions?
Chaos Group has revealed V-Ray Next for Maya Update 1, the latest edition of the renderer with a new system for tracking and reporting scene memory usage.

13 May, 2019

1179 views
The team of RealtimeUK shared some details behind the production of an outstanding Game of Thrones: Winter is Coming trailer.

22 April, 2019

3010 views
2 comments
Franco Carlesimo gave a little talk about the way he works on 3D Character models made in ZBrush and rendered in V-Ray.

2 April, 2019

2097 views
Pavel Kaplia talked about the production of his impressive animated music video WARM SPACE made with 3ds Max.

5 March, 2019

1731 views
A couple of days ago, Chaos Group has launched Chaos Cloud, the team's new online rendering service.

4 March, 2019

1048 views
Mohammad Reza Pardakhti talked about the way he approaches stylized character sculpting, texturing, shading, and rendering, and compared different workflows.

28 February, 2019

3875 views
Let's take a look at the upcoming possibilities of Update 2 for V-Ray Next for 3ds Max.

18 February, 2019

1902 views
Chaos Group has revealed V-Ray Next for SketchUp, compatible with the 2016 to 2019 versions.

10 February, 2019

1100 views
Arthur Hernandes shared his realistic character workflow and talked about the production of Cabal Patriarch with ZBrush, Maya, and V-Ray.

8 January, 2019

2907 views
2 comments
Dorian Marchesin gave a little talk on V-Ray and rendering engines in general and lighting.

7 December, 2018

3897 views
Marlon R. Nunez talked in details about fur production in Ornatrix: the tools for it, the difference between fur and hair, VRayHairNext material and more.

19 November, 2018

1866 views
Chaos Group has released V-Ray for Unreal, so you can now import V-Ray scenes from 3ds Max, Maya, Rhino and SketchUp into the Unreal Editor.

11 November, 2018

1650 views
Chaos Group has recently announced that V-Ray for Cinema 4D, originally created by LAUBlab, will be owned and developed by Chaos Group.

4 November, 2018

879 views
Marcel Gorri did a breakdown of his final diploma project at Think Tank created with Maya, ZBrush, and V-Ray.

2 November, 2018

3533 views
Next-Gen Rendering Technology Now Available for Maya Artists; Faster Speeds and Workflows Through AI, GPU, and Smart Tech

29 October, 2018

1225 views
Vinicius Favero did a breakdown of his mighty character Kangrinboqe Warrior made with ZBrush, Maya, Substance Painter, Mari, and V-Ray.

23 October, 2018

2772 views
Chaos Group’s Vladimir Koylazov explained how traditional rendering can benefit from the new NVIDIA hardware.

5 September, 2018

2632 views
Jaco Herbst who worked on Total War: Warhammer series shared his experience in creating awesome characters for video games, tips, tricks, and preferences.

31 August, 2018

5931 views
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

2808 views
Cameron Scott, a Gnomon student, shared the process of creating atmospheric Underground Lab in V-Ray, Maya and Substance Painter.

24 August, 2018

2461 views
1 comments
Project Lavina Demonstrates Photorealistic Computer Graphics Rendering at up to 90 Frames Per Second on New NVIDIA Turing-based Quadro RTX GPUs

14 August, 2018

1543 views
World’s Simplest Cloud Rendering Service Leverages Google Cloud for Ultra-Fast Renders; Open Beta Includes Free Credits Until Launch

13 August, 2018

1383 views
Safwen Laabidi revealed his awesome gold mirror, which is a procedural material created in Substance Designer.

25 July, 2018

1835 views
David Lesperance shared the details of his huge Indie project Crimson Moon that combines the artist's love of heavy metal, horrors and video games and is managed by the artist alone.

24 July, 2018

2983 views
1 comments
Nikolay Sladkov broke down his awesome Barbarian character created with 3ds Max & ZBrush: working on hair & fur, sculpting texture details, animating.

17 July, 2018

4230 views
3 comments
Brian Recktenwald from Naughty Dog introduced his new ArtStation Masterclass devoted to creating modular environments with UE4 and Photogrammetry.

5 July, 2018

3667 views
1 comments
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

2017 views
Photorealistic Ray Tracer Enters Next Stage with the Help of Scene Intelligence, AI and 2x Faster GPU Rendering

20 May, 2018

1830 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

5211 views
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

2551 views
Chaos Group has revealed the latest beta of V-Ray Next.

22 February, 2018

1955 views
Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.

15 February, 2018

9005 views
3 comments
Lesson 1: give someone what they ask for, then give them options!

14 February, 2018

1788 views
Ian Spriggs continues to surprise his fans with how realistic 3d portraits can be.

5 January, 2018

4931 views
2 comments
Djordje Ilic did a little talk about the way he created a fantastic virtual copy of the Porshe Legend 964.

29 December, 2017

2936 views
A little overview of some of the amazing stuff you can blow up in 3d with some great plugins FractureFX and PheonixFd.

21 December, 2017

2391 views
1 comments
Chaos Group released a new preview of its popular render and announced a new beta.

14 December, 2017

2606 views
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.

14 December, 2017

14871 views
1 comments
Mohamed Al Sadany discussed the production of the stunning surreal scene for the 'Lost at Sea' contest from Turbosquid.

14 November, 2017

3329 views
Felipe Pesántez talked about the modern 3d production tools, including his work with Mandelbulb, Megascans, and Houdini.

18 October, 2017

3767 views
Chaos Group has presented the new version of production-proven rendering tool with a full suite of tools to create professional photoreal imagery and animations.

13 September, 2017

1783 views
3d artist Hota Aisa talked about his work and discussed the creation of his medieval environment.

1 September, 2017

7982 views
Creators of V-Ray have acquired the makers of the now quite popular renderer Corona.

28 August, 2017

2115 views
Caroline Ng did a detailed breakdown of her fancy interior environments. She gave some tips about blockout, lighting, and rendering.

21 August, 2017

3610 views
Ben Bickle detailed the modeling workflow, which is guided by the TurboSquid's StemCell requirements.

2 August, 2017

4280 views
2 comments
Learn the basic workflows for using the different emit modes in Phoenix FD for 3ds Max.

13 July, 2017

2955 views
Marcel Haladej talked about the production process behind his Horehronec scene.

26 June, 2017

3992 views
1 comments
Nathan Huang shared some techniques he uses to build beautiful visual effects for his projects.

20 June, 2017

15114 views
1 comments
3d artist Patryk Urbaniak talked about the production of the scene, inspired by Dishonored & Singularity.

16 June, 2017

2253 views
Farid Ghanbari talked about the way he produced his amazing fantasy environment. He showed his modeling pipeline, texturing setup and discussed his lighting.

15 June, 2017

5550 views
The artists dealing with architectural visualizations are soon to get Vray for Unreal Engine 4.

12 June, 2017

19865 views
7 comments
3d artist Antonio Figueiredo shared some of his production tips, which he uses during the production of high quality urban game environments.

29 May, 2017

6231 views
Jessi Ruselowski gave a couple of tips on modeling and texturing very unusual stylized cartoony 3d scenes.

26 May, 2017

10886 views
Tomasz Wyszolmirski - the creator of the "Dabarti Capture" tool, talked about his approach to 3d content creation and procedural shading with V-Ray GPU.

24 May, 2017

3997 views
1 comments
VFX master Francisco García-Obledo Ordóñez talked about the way he blew watermelons up, created lighting and other cool stuff in UE4.

11 May, 2017

32335 views
1 comments
Damien Peinoit talked about the production of the Tales From The Crypt production in 3d.

21 April, 2017

3487 views
3d artist and educator Olivier Dubard talked a little about his environment production process.

21 April, 2017

3391 views
Nhat Anh from Vietnam discussed the production process behind 'Lady in Hanbok' project.

7 April, 2017

4939 views
Faster rendering, more responsive look development, and added realism for VFX and animation projects.

30 March, 2017

2311 views
Itoo Software shares a tutorial by Mickael Riciotti dedicated to creating detailed sand with 3ds Max, V-Ray and Forest Pack Pro.

30 March, 2017

4539 views
Florian Malchow talked about building 3d cinematic scenes in short periods of time.

26 October, 2016

4899 views
1 comments