Chaos Group
Events
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Las Vegas US   20, Feb — 23, Feb
Barcelona ES   26, Feb — 2, Mar
Barcelona ES   26, Feb — 2, Mar
Austin US   9, Mar — 19, Mar
San Francisco US   19, Mar — 24, Mar
Latest comments
by Joshua Ryan
20 min ago

This is SO COOL. How you reversed the normals on the mouth is brilliant and works wonders! I would love to animate your characters!

by Vindi Govind
4 hours ago

Amazing work Parag. Though Im from the non gaming field, could still appreciate the beautiful ..perfect work done by him. Kudos to u dear Parag.

by Their COO just told the community to eat shit
5 hours ago

SCAM!

Chaos Group
Content
Tools
2 followers
30 posts
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Chaos Group provides innovative rendering solutions for the media, entertainment, and design industries. For over a decade our flagship rendering software, V-Ray®, has set the standard for speed, quality, reliability and ease of use, and it has become the rendering engine of choice for renowned international studios. We proudly support the 3D community through our suite of software solutions.

V-Ray 3.3 for 3ds Max

  • VR-3DS-Max-80.lv
  • VR-3DS-Max-80.lv
  • VR-3DS-Max-80.lv
  • VR-3DS-Max-80.lv

Render most scenes up to 20-50% faster with V-Ray 3.3 for 3ds Max.  V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.

Variance-based adaptive sampler (VBAS)

• Better sampling of dark areas and faster sampling of overbright areas
• More consistent noise detection
• Final image quality is less dependent on materials and lights settings
• Improved alpha channel sampling – especially in scenes with depth of field and motion blur
• Works in bucket and progressive rendering modes

Other New Features

• Ray Traced Rounded Corners – for perfectly smooth edges at render time
• New Sky Model and Aerial Perspective – for realistic natural-looking environments
• Triplanar Mapping – for simple, UV-less textures
• Improved V-Ray Clipper with Render-time Booleans – for cutaways using any arbitrary mesh
• Stochastic Flakes – for more realistic materials like snow, sand, and car paints

Features

  • Progressive Rendering – The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.

  • Faster Ray Tracing – V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.

  • Quick Settings – Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.

  • Advanced V-Ray Frame Buffer – Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.

  • Render Mask – Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.

  • Faster Hair – V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.

  • Ray Traced SSS – Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.

  • Max Ray Intensity – Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

  • VRmats – VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.
Articles
Questions
Still have questions?
Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.

15 February, 2018

1208 views
2 comments
Lesson 1: give someone what they ask for, then give them options!

14 February, 2018

448 views
Ian Spriggs continues to surprise his fans with how realistic 3d portraits can be.

5 January, 2018

2407 views
2 comments
Djordje Ilic did a little talk about the way he created a fantastic virtual copy of the Porshe Legend 964.

29 December, 2017

1513 views
A little overview of some of the amazing stuff you can blow up in 3d with some great plugins FractureFX and PheonixFd.

21 December, 2017

1138 views
1 comments
Chaos Group released a new preview of its popular render and announced a new beta.

14 December, 2017

888 views
Miki Bencz did a very nice overview of the way he models, paints and presents his phenomenal stylized models.

14 December, 2017

3704 views
1 comments
Mohamed Al Sadany discussed the production of the stunning surreal scene for the 'Lost at Sea' contest from Turbosquid.

14 November, 2017

1560 views
Felipe Pesántez talked about the modern 3d production tools, including his work with Mandelbulb, Megascans, and Houdini.

18 October, 2017

2058 views
Chaos Group has presented the new version of production-proven rendering tool with a full suite of tools to create professional photoreal imagery and animations.

13 September, 2017

688 views
3d artist Hota Aisa talked about his work and discussed the creation of his medieval environment.

1 September, 2017

3237 views
Creators of V-Ray have acquired the makers of the now quite popular renderer Corona.

28 August, 2017

1023 views
Caroline Ng did a detailed breakdown of her fancy interior environments. She gave some tips about blockout, lighting, and rendering.

21 August, 2017

2024 views
Ben Bickle detailed the modeling workflow, which is guided by the TurboSquid's StemCell requirements.

2 August, 2017

2672 views
2 comments
Learn the basic workflows for using the different emit modes in Phoenix FD for 3ds Max.

13 July, 2017

971 views
Marcel Haladej talked about the production process behind his Horehronec scene.

26 June, 2017

2201 views
Nathan Huang shared some techniques he uses to build beautiful visual effects for his projects.

20 June, 2017

5785 views
3d artist Patryk Urbaniak talked about the production of the scene, inspired by Dishonored & Singularity.

16 June, 2017

1333 views
Farid Ghanbari talked about the way he produced his amazing fantasy environment. He showed his modeling pipeline, texturing setup and discussed his lighting.

15 June, 2017

2721 views
The artists dealing with architectural visualizations are soon to get Vray for Unreal Engine 4.

12 June, 2017

11396 views
7 comments
3d artist Antonio Figueiredo shared some of his production tips, which he uses during the production of high quality urban game environments.

29 May, 2017

4415 views
Jessi Ruselowski gave a couple of tips on modeling and texturing very unusual stylized cartoony 3d scenes.

26 May, 2017

5259 views
Tomasz Wyszolmirski - the creator of the "Dabarti Capture" tool, talked about his approach to 3d content creation and procedural shading with V-Ray GPU.

24 May, 2017

2293 views
1 comments
VFX master Francisco García-Obledo Ordóñez talked about the way he blew watermelons up, created lighting and other cool stuff in UE4.

11 May, 2017

9754 views
Damien Peinoit talked about the production of the Tales From The Crypt production in 3d.

21 April, 2017

1672 views
3d artist and educator Olivier Dubard talked a little about his environment production process.

21 April, 2017

1695 views
Nhat Anh from Vietnam discussed the production process behind 'Lady in Hanbok' project.

7 April, 2017

2773 views
Faster rendering, more responsive look development, and added realism for VFX and animation projects.

30 March, 2017

1082 views
Itoo Software shares a tutorial by Mickael Riciotti dedicated to creating detailed sand with 3ds Max, V-Ray and Forest Pack Pro.

30 March, 2017

2078 views
Florian Malchow talked about building 3d cinematic scenes in short periods of time.

26 October, 2016

3274 views
1 comments