Guys! We need "Favorites" tab here on 80.lv
My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!
CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.
First class WebGL support
On top of that, the WebGL engine is open source and well documented.
Windows, Mac OS X, Android, iOS and more
With CopperCube, you can create apps and/or 3D websites – without programming:
- WebGL websites (.html)
- Windows (.exe) apps
- Mac OS X (.app) apps
- Android (.apk) apps
- Flash websites (.swf)
WebGL pages created by CopperCube run basically everywhere, even on Apple’s iOS, starting with version 8. Of course, apps created with CopperCube can freely be sold.
Realistic Realtime Water
CopperCube supports rendering realistic looking water surfaces on all targets. Higly customizable, you can create everything from it:
It even works quite fast on slow targets such as WebGL. Water color, transparency, flow direction, wave shape and more can be adjusted easily.
Single Click Web or App Deployment
Want to show your 3D scene directly on your website? Not a problem:
- Import your 3D files into CopperCube
- Edit your scene in the editor
- Select ‘WebGL’ or ‘Flash’ and click ‘Publish’
Want to create a Windows .exe or Mac OS X .app instead? Or an Android mobile app? Select that target and click ‘Publish’. That’s it!
Particles, 2D Overlays, Normal Maps, Effects
CopperCube includes all the features you need to create games: For making user interfaces, buttons, texts and images, it includes the possiblity to create 2d overlays. The text can be dynamically changed and the images can be animated or replaced during runtime. CopperCube also supports particle effects for creating complex particle simulations, creating effects like: fire and smoke, rain and snow, water fountains and more. And again, all this works without programming.
No Programming necessary
To make your 3D scenes interactive, you can utilize CopperCube’s simple click-only event/action system:
You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). No programming needed here.
Built-In Light Mapper
The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. Just place a few lights and click ‘calculate’. The lightmapper even features global illumination effects and is very simple to use.
Game AI and first person shooter behaviors
Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: CopperCube includes precreated game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.
CopperCube supports realtime 3D animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. CopperCube can do realtime animation blending and attach any object to any joint. You can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube.
The editor also includes a simple animation editor, to cut and define named animation cycles.