CopperCube
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Latest comments
by Démoléon Jérémie
3 hours ago

Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .

Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.

by Ku ê
3 hours ago

:0

CopperCube
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CopperCube is an editor for creating 3D apps, games and 3D websites. Import or create your 3D models, set camera controllers, materials, behaviors, click 'publish' and your app is ready. Create everything from simple model viewers to full 3D games. As WebGL websites, Flash .swfs, Mac OS X, Windows, or Android apps. You can do all this without programming.
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CopperCube terrain editor © Ambiera, 2015

Terrain editor

CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.

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WebGL support © Ambiera, 2015

First class WebGL support

CopperCube generates highly optimized, fast and small WebGL apps. In constrast to other products, where the JavaScript files might get several dozen MB in size, the JavaScript file for CopperCube is just 182 KB in size (version 5.0). And includes all features. This means WebGL apps created by CopperCube download quickly, start fast and run fast.

On top of that, the WebGL engine is open source and well documented.

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CopperCube on different platforms © Ambiera, 2015

Windows, Mac OS X, Android, iOS and more

With CopperCube, you can create apps and/or 3D websites – without programming:

  • WebGL websites (.html)
  • Windows (.exe) apps
  • Mac OS X (.app) apps
  • Android (.apk) apps
  • Flash websites (.swf)

WebGL pages created by CopperCube run basically everywhere, even on Apple’s iOS, starting with version 8. Of course, apps created with CopperCube can freely be sold.

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CopperCube water samples © Ambiera, 2015

Realistic Realtime Water

CopperCube supports rendering realistic looking water surfaces on all targets. Higly customizable, you can create everything from it:

  • Lakes
  • Rivers
  • Oceans

It even works quite fast on slow targets such as WebGL. Water color, transparency, flow direction, wave shape and more can be adjusted easily.

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Animating characters in CopperCube © Ambiera, 2015

Single Click Web or App Deployment

Want to show your 3D scene directly on your website? Not a problem:

  • Import your 3D files into CopperCube
  • Edit your scene in the editor
  • Select ‘WebGL’ or ‘Flash’ and click ‘Publish’
  • Done!

Want to create a Windows .exe or Mac OS X .app instead? Or an Android mobile app? Select that target and click ‘Publish’. That’s it!

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Adding lighting to a CopperCube scene © Ambiera, 2015

Particles, 2D Overlays, Normal Maps, Effects

CopperCube includes all the features you need to create games: For making user interfaces, buttons, texts and images, it includes the possiblity to create 2d overlays. The text can be dynamically changed and the images can be animated or replaced during runtime. CopperCube also supports particle effects for creating complex particle simulations, creating effects like: fire and smoke, rain and snow, water fountains and more. And again, all this works without programming.

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Working with CopperCube © Ambiera, 2015

No Programming necessary

To make your 3D scenes interactive, you can utilize CopperCube’s simple click-only event/action system:

You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). No programming needed here.

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Adding lighting to a scene in CopperCube © Ambiera, 2015

Built-In Light Mapper

The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. Just place a few lights and click ‘calculate’. The lightmapper even features global illumination effects and is very simple to use.

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Editing light in CopperCube © Ambiera, 2015

Game AI and first person shooter behaviors

Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: CopperCube includes precreated game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.

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Editing a scene in CopperCube © Ambiera, 2015

Character Animation

CopperCube supports realtime 3D animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. CopperCube can do realtime animation blending and attach any object to any joint. You can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube.

The editor also includes a simple animation editor, to cut and define named animation cycles.

Questions
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