Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.
First class WebGL support
On top of that, the WebGL engine is open source and well documented.
Windows, Mac OS X, Android, iOS and more
With CopperCube, you can create apps and/or 3D websites – without programming:
- WebGL websites (.html)
- Windows (.exe) apps
- Mac OS X (.app) apps
- Android (.apk) apps
- Flash websites (.swf)
WebGL pages created by CopperCube run basically everywhere, even on Apple’s iOS, starting with version 8. Of course, apps created with CopperCube can freely be sold.
Realistic Realtime Water
CopperCube supports rendering realistic looking water surfaces on all targets. Higly customizable, you can create everything from it:
It even works quite fast on slow targets such as WebGL. Water color, transparency, flow direction, wave shape and more can be adjusted easily.
Single Click Web or App Deployment
Want to show your 3D scene directly on your website? Not a problem:
- Import your 3D files into CopperCube
- Edit your scene in the editor
- Select ‘WebGL’ or ‘Flash’ and click ‘Publish’
Want to create a Windows .exe or Mac OS X .app instead? Or an Android mobile app? Select that target and click ‘Publish’. That’s it!
Particles, 2D Overlays, Normal Maps, Effects
CopperCube includes all the features you need to create games: For making user interfaces, buttons, texts and images, it includes the possiblity to create 2d overlays. The text can be dynamically changed and the images can be animated or replaced during runtime. CopperCube also supports particle effects for creating complex particle simulations, creating effects like: fire and smoke, rain and snow, water fountains and more. And again, all this works without programming.
No Programming necessary
To make your 3D scenes interactive, you can utilize CopperCube’s simple click-only event/action system:
You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). No programming needed here.
Built-In Light Mapper
The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. Just place a few lights and click ‘calculate’. The lightmapper even features global illumination effects and is very simple to use.
Game AI and first person shooter behaviors
Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: CopperCube includes precreated game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.
CopperCube supports realtime 3D animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. CopperCube can do realtime animation blending and attach any object to any joint. You can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube.
The editor also includes a simple animation editor, to cut and define named animation cycles.