$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
Create Your Universe.
Don’t waste a second with technical issues. CraftStudio has all the tools you need built right in, including modeling, painting and animating. No format compatibility issues, no lengthy conversion process, no synchronization issues.
It all works out of the box!
Building blocks all the way down!
CraftStudio was built to be extremely easy to use no matter where you’re coming from. From models to maps to scripting, it’s all just blocks!
Visual scripting lets you make your own game rules without any technical knowledge. And if you need the extra control, good old text-based Lua scripting is available too!
Great education tool for all ages
CraftStudio is used in schools as a rapid prototyping tool, to engage kids in creative ways and to teach students to think in 3D space.