I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
- Create your Character Animation Masterpiece
Creature is the Cutting-edge 2D Animation Software designed to add stunningly fluid animation to your digital content. Take advantage of Creature’s Directable Automated Animation Engine and powerful workflow to produce amazingly complex animation in an incredibly easy and time-efficient manner. Creature is the ideal animation Tool for game developers, digital artists and web designers wanting to add that special animated magic to make your content come alive.
Most skeletal animation software employ LBS(Linear Blend Skinning) as the mechanism to blend between the influence shapes of different bones. In addition to LBS, Creature also employs Dual Quaternion Skinning to produce shapes with noticeably less volume loss when undergoing more extreme bending. This feature gives you smoother, higher quality shapes compared to LBS.
- Bone Motors
Automated Procedural Bone Animation is made possible via Bone Motors. A Bone Motor is a component that performs an animated task. In its simplest form, you can perform traditional FK animation on a single bone with a FK motor install. You can install an IK motor on a chain of bones to direct and pose your bones in an IK manner. Of course, FK and IK methods are just the tip of the iceberg in terms of is possible.
Want to easily make a floppy tail? Install a Bend Physics Motor that will automatically move fluidly and respond to the actions of the rest of your skeleton. There are Bone Motors that will procedurally generate automated walk cycles. There are also Bone Motors that simulate directible ropes, making them suitable for any kind of motion requiring animatable bend shapes like the necks of animals. This incredibly powerful feature will save time and cost while unlocking the true creative potential of the animation artist.
- Mesh Deformation Motors
There are shapes and motion not suitably expressed by skeletal animation alone. For those cases, Creature allows you to install Mesh Deform Motors on the body parts of your character. These powerful components allow for some very advanced animated effects.
These include Free-Form Deformation(FFD), the Soft Body Simulation of Flesh/Muscle on the character, the Flapping wings of a bird, the blinking, twising and turning of a monster’s eye, the complex warping of the internal regions of a body part for breathing type motions and more.
- Path Motion
Easily define spline curves describing motion arcs with Creature. Use the powerful Spline Path Motion Tool to plot out a curve in which animation can be transferred to. Create curves to animate complex motion paths, making such tasks fast, easy and efficient.
- Wind Force Field Motors
Install Force Field Motors that apply sophisticated Wind type forces on your character’s bones and meshes. This allows you to author and animate complex motion like Cloth effects very easily.