If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
- Create your Character Animation Masterpiece
Creature is the Cutting-edge 2D Animation Software designed to add stunningly fluid animation to your digital content. Take advantage of Creature’s Directable Automated Animation Engine and powerful workflow to produce amazingly complex animation in an incredibly easy and time-efficient manner. Creature is the ideal animation Tool for game developers, digital artists and web designers wanting to add that special animated magic to make your content come alive.
Most skeletal animation software employ LBS(Linear Blend Skinning) as the mechanism to blend between the influence shapes of different bones. In addition to LBS, Creature also employs Dual Quaternion Skinning to produce shapes with noticeably less volume loss when undergoing more extreme bending. This feature gives you smoother, higher quality shapes compared to LBS.
- Bone Motors
Automated Procedural Bone Animation is made possible via Bone Motors. A Bone Motor is a component that performs an animated task. In its simplest form, you can perform traditional FK animation on a single bone with a FK motor install. You can install an IK motor on a chain of bones to direct and pose your bones in an IK manner. Of course, FK and IK methods are just the tip of the iceberg in terms of is possible.
Want to easily make a floppy tail? Install a Bend Physics Motor that will automatically move fluidly and respond to the actions of the rest of your skeleton. There are Bone Motors that will procedurally generate automated walk cycles. There are also Bone Motors that simulate directible ropes, making them suitable for any kind of motion requiring animatable bend shapes like the necks of animals. This incredibly powerful feature will save time and cost while unlocking the true creative potential of the animation artist.
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There are shapes and motion not suitably expressed by skeletal animation alone. For those cases, Creature allows you to install Mesh Deform Motors on the body parts of your character. These powerful components allow for some very advanced animated effects.
These include Free-Form Deformation(FFD), the Soft Body Simulation of Flesh/Muscle on the character, the Flapping wings of a bird, the blinking, twising and turning of a monster’s eye, the complex warping of the internal regions of a body part for breathing type motions and more.
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Easily define spline curves describing motion arcs with Creature. Use the powerful Spline Path Motion Tool to plot out a curve in which animation can be transferred to. Create curves to animate complex motion paths, making such tasks fast, easy and efficient.
- Wind Force Field Motors
Install Force Field Motors that apply sophisticated Wind type forces on your character’s bones and meshes. This allows you to author and animate complex motion like Cloth effects very easily.