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$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Crowdin is a localization management platform for mobile apps, web, desktop software and related assets.
Simple File Management
Never send localization files back and forth to translator or agency again. Never sort localization files manually anymore. When integrated, latest version of the source files will be always available to translators. Translated files are sorted and named correctly when downloading.
Crowdin supports all of the popular localization file formats and will handle well your mobile, web, desktop application and related assets.
There are three main ways to get translations done: in-house translators, translation agency or crowdsourcing.
Invite your in-house translators, hire freelancers or delegate to the contractor. Crowdin will give you a clear overview of your localization project and possibility to manage translators team without hassle.
Roles and Responsibilities
Each project member has a role: translator, proofreader or project manager. Manage big teams with ease.
Privacy and Project Access Policy
Private, Moderate or Public projects. You decide who can join the project and participate in it.
Crowdin gives a wide range of tools for translators to make sure they feel comfortable working on your project. Crowdin’s Online Editor allows translators to work collaboratively at the same time, from any computer or device while providing all of the features as “old-school” desktop solutions.
Tools for Developers
Stay agile. Reach continuous localization. Leverage automation.
Advanced RESTful API
Automate routine tasks. Send new content for translation right after when it appears. Learn more >
Command-Line Integration Tool
Easier integrate Crowdin with your build or CI server. Connect Crowdin CLI directly to your version control system and never deal with localization files manually.
Web Apps In-Context Localization
Crowdin In-Context provides an overlay for your application, so translators can localize right in the real product. The translation process is accomplished via minimized regular Crowdin translation editor with all the functionalities (proofread/vote option, comments, terms, etc.). Integration is as easy as with Google Analytics.