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That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
Next Generation Games Development
DarkBASIC Professional is the most advanced games development package built on the BASIC language currently available. No other package out there makes it as easy to incorporate all of the special features and effects you see in todays games and no other package natively offers the benefits of Microsofts DirectX 9 technology.
Pixel & Vertex Shader Support
NVIDIA and ATI’s powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.
Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading you can create true-to-life dimples or wrinkles that appear when a character smiles or you can ripple shockwaves through a land matrix. The illustration above shows 6 different DarkBASIC Professional shaders in action.
All games created with DarkBASIC Professional are License and Royalty free.
All games can be distributed as a stand alone executable.
|Binary Space Partitioning (BSP)
Potential Visibility Set
Pixel & vertex shaders
Real time shadows
Multiple camera views
Lightning fast 2D sprites
Polygon collision detection
Bone based animations
Low level access of object data
Vector and matrix manipulation
Super-Fast 2D Sprites
Mirror, Stretch and Blur
Fade, Transparency and Rotate
2D Drawing FunctionsEXPANDABLE
DLLs containing FORMATTED FUNCTIONS can be dropped into the plug-ins directory, after which they become commands within the language All components are modular for safe and stable upgrading
Creates .EXE files
Encrypt and compress exes
Icon control of exes managed
Produces 100% machine codeINTEGRATED DEBUGGER
Step Through Mode
Does “Professional” Mean Harder To Learn?
Not when it comes to DarkBASIC Professional. “Professional” to us means that you get all of the benefits of the original DarkBASIC language, so you can write games with ease. But you also get the lower-level control and extras you would expect from a Professional language. There are an increased range of Data Types, a far more advanced 3D Engine with low level access to Object data. You can utilise vector and matrix manipulation via the 3D Maths commands and many other advanced features that are there if you need them.
DarkBASIC Professional will grow with you as you learn new development skills and extend your 3D knowledge, so you can unlock the benefits of the more advanced areas of the language. Even if you master all of the 1000+ commands on offer you can extend DarkBASIC Professional with your own DLLs which allow you to create custom commands.
All this and so much more!
Even though we have told you some of what DarkBASIC Professional can do – we have only just scratched the surface here. We didn’t even mention the cool Particle System that lets you create sparks, explosions, fire or snow – the Multiple Camera support allowing rendering to new locations (including off-screen bitmaps), Multi-player support for LAN and Internet game creation – the Lighting Effects including spot, point and ambient light levels or any of the other neat things that go together to create DarkBASIC Professional.