Dash Engine
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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Charlotte Delannoy
2 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
5 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Dash Engine
Content
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The Dash Engine is an OpenGL engine written in the D language that runs on both Windows and Linux. We use a deferred-rendering model in the current pipeline, and a component model for game development and logic. Other major features include networking, skeletal-animation support, content and configuration loading via YAML, and UI support through Awesomium. Our vision for Dash is to have the programmer-facing model of XNA/Monogame combined with the designer-friendliness of Unity in a free and open-source engine. We also hope that Dash can help to prove the power and maturity of D as a language, as well as push D to continue improving.

spectral

  • Component-based

Dash has been designed for expansion and modification. Swap out the sound library or the animation system without digging around the rest of the codebase.

  • Best of Both Worlds

Dash is built for programmers. We also provide visual tools for artists and designers that make it easy to be productive.

puzzledash

  • Free & Open Source

Dash is MIT licensed. This gives you the freedom to take it and build games without asking for permission or paying fees. Of course, we love community contributions.

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