This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
- Fully Integrate with Flash Pro and Starling
DragonBones contains a Flash Pro based design panel and an AS3 based library. The design panel converts Flash vector animation to texture atlas and the library call starling to GPU accelerated render the animation. With the benifit, animation creation related task can be fully handled by designers, and developers focus on the logic.
- Free & Open Source (MIT License)
DrangonBones does not cost a dime. Download and use it right away — no strings attached. And because it is Open Source, you’re always in control: step through the code and learn from its internals.
- Amazing Performance
Instead of having giant “sprite sheets” for sequence frame based animation, the skeleton animation powered by Dragonbones can help you save lots of resource and memory consumption and boost the peformance!
- Embraced by Adobe™, powered by the Community
Adobe supports the development of DragonBones and plans to further integrate it tightly into its tools. You get the best of both worlds: corporate commitment and a vivid community. DragonBones’s community is praised for its friendliness and is always there for you when you need help — 24/7.