Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Great job and very inspiring! Thanks for sharing.
- What is Squirrel?
Squirrel is intuitive lightweight object-oriented programming language that fits real-time requirements of your games. *You can write all of your game logic by Squirrel programming language*. You don’t have to learn Objective-C or even Java, you need no knowledge for Apple’s Foundation Framework nor Android API. With Squirrel and emo framework, you can write your game once by Squirrel that runs on both Android and iOS.
- Easy to Use
One of the key concepts of emo-framework is to keep it simple and lightweight in many ways. emo is driven by Squirrel that fits in the size, memory bandwidth, and real-time requirements of games. emo has native game engine which almost all codes are written in C/C++ for Android and C/C++/Objective-C for iOS that is based on OpenGL for graphic rendering and OpenAL/OpenSL for sound interface.
- Open source and Free
emo is released under the terms of the open-source license: New BSD License. You can use emo framework at absolutely free of charge. You don’t have to disclose your source code even in the commercial products. And also you don’t have to show any logo or something like that of emo framework in your game. (note: redistributions in binary form must reproduce the copyright notice, see the license document for details.)
By using emo framework you can write your game logic by Squirrel: object-oriented programming language. You can