Esenthel
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I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
12 hours ago

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by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Esenthel
Content
Tools
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"Esenthel" is a mix of words: Essential and Essence. Esenthel Engine is a Next-Gen Computer Game Engine.

General

b

Game Manager

  • Unlimited Sized Worlds
  • Terrain and Object Manager
    • Multi-Threaded
    • Updating
    • Rendering
    • Serialization
    • Streaming World Data
      • Low Memory Usage
      • In-background – No pauses when travelling through Worlds

Pathfinding

  • 2D Pathfinding
  • 3D Navmesh Pathfinding (Recast/Detour Library)

Editor

c

  • Looks and works the same on all Platforms
  • Collaborative Development
    • Real-Time Automatic and in-background Synchronization of all Project Elements (including Worlds) between Team Members
    • Account Management for Team Members (Email, Password, Permissions)
  • Works both Online and Offline
  • Automatic and in-background World Processing
  • Drag and Drop Asset Importing
  • Unlimited Sized Worlds
  • Automatic World Mini-Map Generation
  • Creating Terrain/Heightmaps
    • Hand Painting
    • Importing from Images
    • Programatic Generation

b (1)

  • Powerful Game Object Class System
    • Base Objects/Classes with custom Parameters
    • Extending Base Objects with Parameter overriding
  • Project Elements Management
    • Renaming and re-arranging (moving to different folders) does not require making any changes to codes or other resources
    • Removed elements are restorable
  • Auto Publishing
    • Source Code Compilation
    • Game Assets Packaging
    • Data Optimization for Mobile Platforms
    • Data Encryption
    • Data Compression
  • 3D Model Editing
    • Mesh Editor
    • Bones Editor
    • Skinning Editor
    • Animation Editor
  • Programming

a

    • Based on the fastest and industry-standard language – C++
    • Very Clean and Simple API
    • Works with multiple IDE’s
      • Visual Studio (Windows)
      • Xcode (Mac)
      • NetBeans (Linux)
      • Code Editor built-in to the Engine (all Platforms) offering some extra advantages
        • Powerful Auto-Complete
        • Headerless Programming (write code just once, without duplicating it to headers)
        • No need for Header Files, Forward Declarations or Class Rearrangement
        • many more
  • Editor Network Interface
    • Sending Commands to the Editor from custom made Applications
    • Programatic access to Project Elements
    • Programatic access to World Terrain and Objects

Graphics

3 (1)

Perfect for both 2D and 3D.

API’s

  • DirectX 9, 10, 10.1, 11 (Shader Model 2, 3, 4, 4.1, 5)
  • Open GL
  • Open GL ES
  • Web GL

Renderers

  • Deferred
  • Forward
  • Simple

Effects

15

  • Bump Mapping
    • Flat
    • Normal
    • Parallax
    • Relief
  • Tesselation
  • Dynamic Ambient Occlusion (SSAO)
  • Shadow Mapping
    • Cascaded Shadow Maps (1-6 maps)
    • Soft Shadows
    • Shadow Jittering
  • Fully Dynamic Lighting
    • Directional
    • Point (with realistic and small attenuation)
    • Cone
    • Volumetric
  • Per-object Motion Blur
  • Depth of Field
  • Bloom
  • Glow
  • Sun with Sun Rays (God Rays)
  • Sky (Atmospheric or Skybox)
  • Sub-Surface Scattering
  • Decals
  • Clouds
  • Edge Detect
  • High Precision (64-bit) Rendering
  • High Dynamic Range (HDR) Tone Mapping
  • Water (Ocean, Lake, Rivers) Rendering with real-time reflections
  • Fur Rendering
  • Fog (Global and Local)
  • 3D Model Highlighting and Outlining
  • Cel-Shading
  • 3D Holographic Images
  • Particles
    • Soft Particles
    • Motion Blur Stretching
    • Animated Source Images
    • Custom Emitters
      • Geometry Shapes
      • 3D Models
      • Animated Skeletons
  • Screen Color Transformations

Functionalities

2 (1)

  • Stereoscopic Rendering (Oculus Rift)
  • Windowed and Fullscreen
  • Custom Viewports
  • Taking Screenshots
  • Screen Synchronization
  • Gamma Control (Screen Brightness)
  • Dithering
  • Screen Aspect Ratio Control
  • Vertex Buffering for Simple Graphics (Images, Gui Objects, Geometry Shapes, ..)

Anti-Aliasing

  • Multi-Sampling (MSAA)
  • Super-Sampling (SSAA)
  • Fast Approximate Anti-Aliasing (FXAA)
  • Morphological Anti-Aliasing (MLAA)
  • Subpixel Morphological Anti-Aliasing (SMAA)

Animation System

2 (2)

  • Skeletal based
  • Up to 256 Bones
  • Multiple Animation Blending
  • Inverse Kinematics
  • Animation Events
  • Item Slots
  • Animation Optimization
    • Removal of Redundant Keyframes
    • Level of Detail (LOD) – Animating fewer Bones
  • Keyframes
    • Target Orientation
    • Relative Rotation
    • Position Offset
    • Scale Factor

Meshes

  • Block Based Meshes
    • Ambient Occlusion calculation
  • Terrain Heightmap Meshes
    • Ambient Occlusion calculation
    • Up to 3 Materials Blending per Triangle
  • Optimization
    • Vertex Cache
    • Simplification (Vertex/Triangle Reduction)
    • Level of Detail (LOD) Generation
  • Constructive Solid Geometry (CSG)
  • Triangulation
  • Dynamic Mesh Generation

Physics

1 (1)

Engines

  • Nvidia PhysX
  • Bullet

Functionalities

  • Multi-Threaded
  • Dynamic, Kinematic and Static Actors
    • Plane
    • Box
    • Ball
    • Capsule
    • Tube
    • Convex Mesh
    • Triangle Mesh
  • Joints
    • Fixed
    • Hinge
    • Spherical
    • Sliding
    • Distance
    • Breakable
  • Ragdolls
  • Character Controllers
  • Vehicles/Cars
  • Cloth
  • Destructible Objects
  • Triggers
  • Ray, Sweep and Overlap tests

GUI

a (1)

Looks and works the same on all Platforms.

Fully customizable and extendable.

Gui Objects

  • Button
  • CheckBox
  • ComboBox
  • Context Menu
  • Desktop
  • Custom Element
  • Image
  • List
  • Menu
  • ProgressBar
  • Region
  • SlideBar
  • Slider
  • Tabs
  • Text
  • TextLine
  • Viewport
  • Window
  • Window IO (File/Directory selection)

Network

a (2)

Functionalities

  • Headless (can run without a GPU on board – for Servers)
  • Data Compression
  • Data Interpolators
  • MAC Address Detection
  • Local/Global IP Detection
  • Sending Mails

Connections

  • HTTP – Downloading/Uploading files
  • FTP
  • Low Level TCP/UDP
  • High Level Connection/Server

SQL

  • Microsoft SQL Server
  • MySQL
  • SQLite

Online Stores

  • Esenthel Store Integration
  • Google Play – In-App Billing
  • Apple Store – In-App Purchases
  • Steam – In-App Purchases and Subscriptions

Advertising

  • AdMob support
  • Chartboost support

Facebook Integration

  • Getting User ID and Name
  • Getting List of Friends
  • Downloading User Profile Photos
  • Posting on Wall
  • Scores API

MMO Capable – Tutorials available

  • Client, Server and Launcher applications
  • Account Creation/Removal
  • Character Creation/Removal
  • Log in/Log out
  • Awareness of Nearby Players
  • Chat
  • Inventory

Sound

4

API’s

  • Direct Sound
  • Open AL
  • Open SL

Supported Formats

  • WAV
  • OGG Vorbis
  • MP3

Music and Ambient System

  • Automatically plays songs from provided lists
  • Continuous or Random/Shuffle Playback
  • Crossfade

Functionalities

0

  • 1D and 3D Positioning (Surround System)
  • Playing Dynamically Generated Sounds
  • Capturing Audio (Microphone Recording)
  • Custom Volume for different Sound Groups
    • Sound Effect
    • Music
    • Ambient
    • Voice
    • Global

 

Videos
Questions
Still have questions?

5 July, 2015

633 views