Exit Games
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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
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We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/

by ZHENG ZENG
6 hours ago

NICE!!!

This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!

Exit Games
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Exit Games is a German venture capital financed company, founded in 2003, with offices in Hamburg and Portland offering a multiplayer engine for cross-platform realtime multiplayer games and massively multiplayer online games (MMOGs) on various technological platforms, including mobile, PC and consoles.

Photon Realtime

 

Develop and launch realtime multiplayer games globally whether you are an indie developer or a AAA studio. Realtime

Photon Cloud is available globally to guarantee low latency and shortest round-trip times for your multiplayer games worldwide.

Multiplayer

We offer you the required messaging rates reliably. Our realtime SaaS is the right choice for you whether with TCP, HTTP, Websockets or RUDP.

Cross-Platform

You won’t find a backend supporting more platforms. Find the supported SDKs down here .

Highly Scalable

Distributed worldwide Photon Cloud scales seamless and automatically even for tens of thousands of concurrent users.

Matchmaking API

Match players randomly or by specific filters into games. Or create a list of open rooms and let players pick one.

Customizable

With their turnkey API our client SDKs to guarantee low latency and shortest round-trip times for your multiplayer games worldwide.

Questions
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